Immolate
Immolate
Sprays the target with fuel and ignites it into a fireball that deals <<1>> elemental damage.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141161908671030927 |
Combat log ID: | 814519072849920 |
FQN: | abl. |
Star Wars name: | Immolate |
Other languages: | Brandopfer Immolation |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. immolate_ primary abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. meltdown_ proc abl. bounty_ hunter. flamethrower_ ability Initializers: - Set type to Other, cannot toggle off
Global ID: 16140922906207499410 FQN: abl. bounty_ hunter. skill. firebug. immolate/18/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. immolate. immolate_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectimmolate. target_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.194
- Standard Health Percent Min = (float) 0.154
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.74
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.bounty_ hunter. immolate_ primary abl. , tag.exp. seasons. 02_ uprisings. force_ focus_ ability abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. meltdown_ proc abl. bounty_ hunter. flamethrower_ ability Conditions: - <
- If CASTER has one effect from Explosive Fuel
Explosive Fuel
Increases ranged and tech critical hit chance by 25% for <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.bounty_hunter.explosive_fuel
- If CASTER has one effect from Explosive Weaponry
Explosive Weaponry
While Explosive Fuel is active Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.
FQN: abl.itm.tactical.sow.bou_tro.pow_vang.pyro_plas.dmg_aoe_01
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Global ID: 16140919607672615339 FQN: abl. bounty_ hunter. skill. firebug. immolate/18/2 - <
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectimmolate. target_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.194
- Standard Health Percent Min = (float) 0.154
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.74
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0