Advanced Infantry Tactics
Advanced Infantry Tactics
Increases the range of Ion Pulse, Tactical Surge, Flak Shell, Artillery Blitz, Cell Burst, and High Impace Bolt to 15 meters. In addition, Gut ticks decrease the cooldown of Balmorran Advanced Weaponry by 1 second. This effect can occur once every 10 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140942671320789335 |
Combat log ID: | 4543770456489984 |
FQN: | abl. |
Star Wars name: | Advanced Infantry Tactics |
Other languages: | Erweiterte Infanterietaktiken Tactique d'infanterie avancée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Pressure Overrides
Range of tech attacks increased.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Global ID: 16140904934318421772 Combat log ID: 4543770456490244 FQN: abl. trooper. skill. tactics. mods. passive. republic_ ranger/8/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Max Range for ability Ion Pulse, increase by 0.5
Ion Pulse
Fires an ion pulse at the target, dealing <<1>> elemental damage.
FQN: abl.trooper.ion_pulse
- Modify meta stat Ability Max Range for ability Tactical Surge, increase by 0.5
Tactical Surge
Fires a concentrated surge of energy at an enemy target, dealing <<1>> energy damage. Replaces Ion Pulse.
FQN: abl.trooper.skill.tactics.tactical_surge
- Modify meta stat Ability Max Range for ability Flak Shell, increase by 0.5
Flak Shell
Fires a high impact shell that instantly explodes on contact with the target, spraying the area with searing bits of slag that deal <<1>> kinetic damage to up to 8 enemies within 8 meters of the initial target.
FQN: abl.trooper.flak_shell
- Modify meta stat Ability Max Range for ability Artillery Blitz, increase by 0.5
Artillery Blitz
Calls down artillery strikes while unleashing plasma blasts that deal <<1>> kinetic damage and <<2>> elemental damage to up to 8 enemies in the targeted area while depleting 30 energy cells over the duration of the channel. Standard and weak targets are knocked down by the blasts. Can be used while moving.
FQN: abl.trooper.artillery_blitz
- Modify meta stat Ability Max Range for ability Heat Blast, increase by 0.5
Heat Blast
Fires a shot that consumes all Heat Screens to deal <<1>> elemental damage to the primary target and up to 3 additional targets within 5 meters. Heat Blast vents 10 heat and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Heat Screens, generates 25% additional threat, and does not respect the global cooldown.
FQN: abl.bounty_hunter.skill.shield_tech.heat_blast
- Modify meta stat Ability Max Range for ability Cell Burst, increase by 0.5
Cell Burst
Unleashes your High Energy Cell's stored energy to decimate the target, dealing <<1>> energy damage. This damage increases based on your current number of Energy Lodes. Energy Lodes build when High Impact Bolt is used, and up to 4 charges may be stored at once. Cell Burst causes the target to burn for <<2>> elemental damage over 3 seconds. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.
FQN: abl.trooper.skill.tactics.cell_burst
- Modify meta stat Ability Max Range for ability Immolate, increase by 0.5
Immolate
Sprays the target with fuel and ignites it into a fireball that deals <<1>> elemental damage.
FQN: abl.bounty_hunter.skill.firebug.immolate
- Modify meta stat Ability Max Range for ability Scorch, increase by 0.5
Scorch
Ignites the target with a blast of fire, burning them for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. Scorch also makes the target Susceptible for <<3[%d seconds/%d second/%d seconds]>>, increasing the damage the target takes from tech attacks by 5%. When an affected target dies, Scorch will jump to the closest unaffected enemy target within 10 meters.
FQN: abl.bounty_hunter.skill.firebug.scorch
- Modify meta stat Ability Max Range for ability High Impact Bolt, increase by 0.5
High Impact Bolt
Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.
FQN: abl.trooper.high_impact_round
- [hidden] [does not expire]
Effect #2Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140908232853303349 FQN: abl. trooper. skill. tactics. mods. passive. republic_ ranger/8/2 - 1
- When character deals damage with tags tag.
abl. , not more than every 10strooper. gut_bleed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140907133341676138 FQN: abl. trooper. skill. tactics. mods. passive. republic_ ranger/8/3 - 1
- When effect is applied
Perform the following actions: