Counter Attack
Counter Attack
Shielding an attack grants Counter Attack, increasing the damage of Firestorm and Rail Shot by 10%. This effect can occur once every 10 seconds, lasts for 20 seconds, and is removed once you deal damage with Rail Shot.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140975531224610304 |
Combat log ID: | 4502933907439616 |
FQN: | abl. |
Star Wars name: | Counter Attack |
Other languages: | Gegenangriff Contre-offensive |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
Global ID: 16140924550612442858 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier1. counter_ attack/14/1 - 1
- When character takes damage, not more than every 10s without tags tag.
abl. with result Glancedebuff. damage_over_time
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character takes damage, not more than every 10s without tags tag.
- [20s]
Counter Attack
Firestorm and Rail Shot damage increased.Slot: Buff Duration: 20s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 20s
- Max Duration = (time) 20s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Rail Shot)Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
Conditions: - Can only be called by other effects
Global ID: 16140927849147325379 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier1. counter_ attack/14/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Rail Shot, increase by 10%
Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
- Modify meta stat Damage Done Modifier (Percentage) for ability Firestorm, increase by 10%
Firestorm
Incinerates everything in a 10-meter cone, dealing <<1>> elemental damage to up to 8 enemy targets. Affected targets are impaired for <<2>> seconds, reducing the Force and tech damage they deal by 5%.
FQN: abl.bounty_hunter.skill.shield_tech.firestorm
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedbounty_hunter. rail_puncture
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.