Evasive Maneuvers
Evasive Maneuvers
Countermeasures grants Evasive Maneuvers, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Countermeasures resets the cooldown of Covered Escape.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141077537586502964 |
Combat log ID: | 4476773261639680 |
FQN: | abl. |
Star Wars name: | Evasive Maneuvers |
Other languages: | Ausweichmanöver Manouvres évasives |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140994658066248517 FQN: abl. agent. skill. engineering. mods. tier1. evasive_ maneuvers/7/1 - 1
- When Countermeasures is activated by CASTER
Countermeasures
Activates countermeasures, instantly lowering threat by a moderate amount, purging all movement-impairing effects and increasing your movement speed by 75% for <<1>> seconds.
FQN: abl.agent.countermeasures
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Modify cooldown of Covered Escape by -100%
Covered Escape
Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.
FQN: abl.agent.covered_escape
- When
- [3s]
Evasive Maneuvers
Melee and ranged defense chance increased.Slot: Buff Duration: 3s On death: Effect is removed Tick rate: 1.5s (2 ticks) # occurrences: 1 Tags: tag. abl. agent. evasion Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. evasion
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140995757577876104 FQN: abl. agent. skill. engineering. mods. tier1. evasive_ maneuvers/7/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectevasion. cast_instant
- 2
- When effect ticks the 2nd time
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectevasion. cast_instant
- 3
- When effect is applied
Perform the following actions:
- Modify stat Ranged Defense, increase by 2
- Modify stat Melee Defense, increase by 2
- 4
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify stat [modifier_percentage], increase by -0.75
- Modify stat [modifier_percentage], increase by -0.75