1. Abilities
  2. bounty_hunter
  3. skill
  4. shield_tech
  5. mods
  6. tier1
  7. heavy_flamethrower

Heavy Flamethrower

bountyhunter

Heavy Flamethrower

Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets and generating 28 heat over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted.

Replaces Firestorm.

Attributes

Conditions

Metadata

Users

Used by
  • apc.bounty_hunter.powertech.shield_tech_mods
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bountyhunter
Heavy Flamethrower
2
bountyhunter
Heavy Flamethrower
3
bountyhunter
Heavy Flamethrower
4
unleashUnshakable – Cannot be interrupted.
5
hiridu_crystal
Heavy Flamethrower
6
havod
Heavy Flamethrower
7
bountyhunter
Heavy Flamethrower
8
cbt_st_impairedImpaired (Mental) – Damage dealt by Force and tech attacks decreased.
9
unleashUnshakable – Cannot be interrupted.
  • [hidden] [does not expire]
    bountyhunterEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​flame_engine applied by CASTER

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​bounty_hunter.​flame_engine
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override applied by CASTER
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​bounty_hunter.​thermal_sensor_override
    • Add effect #6 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_exit
    • Dispel all effects from tags tag.​abl.​bounty_hunter.​prototype_flamethrower
  • 4
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​flame_engine or tag.​abl.​bounty_hunter.​thermal_sensor_override

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 7 Energy
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​flame_engine or tag.​abl.​bounty_hunter.​thermal_sensor_override
        >

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 7
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​flame_engine or tag.​abl.​bounty_hunter.​thermal_sensor_override
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 7
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​prototype_flamethrower

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 8
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [0s] [not displayed]
    bountyhunterEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10.1m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    bountyhunterEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn_player
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.084
      - Standard Health Percent Min = (float) 0.044
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.64
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    unleashUnshakable
    Cannot be interrupted.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • [hidden] [does not expire]
    havodEffect #6

  • [45s]
    cbt_st_impairedImpaired (Mental)
    Damage dealt by Force and tech attacks decreased.

  • 1
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    unleashUnshakable
    Cannot be interrupted.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt