Power Barrier
Power Barrier
Power Shot and Rapid Scan generate a Power Barrier, which increases damage reduction by 2% per stack for <<3[%d seconds/%d second/%d seconds]>>. Stacks up to 3 times.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141116831403285556 |
Combat log ID: | 3394793690365952 |
FQN: | abl. |
Star Wars name: | Power Barrier |
Other languages: | Energiebarriere Barrière de puissance |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141013935049400078 FQN: abl. bounty_ hunter. skill. utility. power_ barrier/10/1 - 1
- After Power Shot is activated by CASTER
Power Shot
Charges up both blasters and fires off two powerful shots that deal <<1>> weapon damage. Requires two blasters.
FQN: abl.bounty_hunter.power_shot
- After Tracer Missile is activated by CASTER
Tracer Missile
Launches a missile at the target that deals <<1>> kinetic damage, sunders the target, and leaves a Heat Signature on them. Sundered targets have their armor reduced by 20% for <<3>> seconds. Heat signatures leave targets vulnerable to Rail Shot and increase the damage they take from Heatseeker Missiles for <<2>> seconds. Replaces Power Shot.
FQN: abl.bounty_hunter.skill.arsenal.tracer_missile
- After Rapid Scan is activated by CASTER
Rapid Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.rapid_scan
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Power Barrier
Damage taken reduced.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141017233584280679 FQN: abl. bounty_ hunter. skill. utility. power_ barrier/10/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Reduction: Elemental, increase by 0.02
- Modify stat Damage Reduction: Kinetic, increase by 0.02
- Modify stat Damage Reduction: Internal, increase by 0.02
- Modify stat Damage Reduction: Energy, increase by 0.02