1. Abilities
  2. bounty_hunter
  3. skill
  4. utility
  5. afterburners

Afterburners

jetboost

Afterburners

Missile Blast immobilizes the target for <<1>> seconds. Direct damage caused after 2 seconds ends the effect. This effect can only occur once every 8 seconds. In addition, Jet Boost's knockback effect is stronger and pushes enemies 4 meters further away.

Attributes

Conditions

Metadata

Users

Used by
  • apc.bounty_hunter.mercenary.bodyguard_mods
  • apc.bounty_hunter.mercenary.utility
  • apc.bounty_hunter.mercenary.arsenal_mods
  • apc.bounty_hunter.mercenary.innovative_ordnance_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetboost
Afterburners
2
immobilizedImmobilized (Tech) – Unable to move.
3
movementSlowedSlowed (Tech) – Movement speed reduced.
  • [hidden] [does not expire]
    jetboostEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage with tags tag.abl.bounty_hunter.missile_blast_dd that does not get redirected, not more than every 8s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [4s]
    immobilizedImmobilized (Tech)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time, delayed by 2s

    Perform the following actions:

    • Remove this effect
  • [4s]
    movementSlowedSlowed (Tech)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When character takes damage without tags tag.abl.debuff.damage_over_time, delayed by 2s

    Perform the following actions:

    • Remove this effect