1. Abilities
  2. bounty_hunter
  3. skill
  4. firebug
  5. mods
  6. tier3
  7. primed_immolation

Primed Rail Shot

merc_uti_adhesive_supplements

Primed Rail Shot

When you deal damage with Incendiary Missile, your next Rail Shot applies Burning Shot, dealing <<1>> elemental damage over 12 seconds. This effect can occur once every 10 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech_mods
  • apc.bounty_hunter.powertech.pyrotech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
merc_uti_adhesive_supplements
Primed Rail Shot
2
railshotPrimed Rail Shot – Next Rail Shot applies Burning Shot.
3
merc_uti_adhesive_supplementsBurning (Primed Rail Shot) – Periodic elemental damage.
  • [hidden] [does not expire]
    merc_uti_adhesive_supplementsEffect #1

  • 1
    • When character deals damage with tags tag.abl.bounty_hunter.missile_ability, not more than every 10s

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [12s]
    merc_uti_adhesive_supplementsBurning (Primed Rail Shot)
    Periodic elemental damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.incendiary_missile.incendiary_missile_burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.6
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0