Vorbereiteter Railschuss
Vorbereiteter Railschuss
Verursachst du mit "Brandrakete" Schaden, löst der nächste Einsatz von "Railschuss" beim Ziel "Brennender Schuss" aus, was im Laufe von 12 Sekunden <<1>> Elementarschaden verursacht. Dieser Effekt kann nur alle 10 Sekunden auftreten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 7.0.0 |
Global ID: | 16141053694526269703 |
Combat log ID: | 4502517295611904 |
FQN: | abl. |
Star Wars name: | Vorbereiteter Railschuss |
In anderen Sprachen: | Primed Rail Shot Tir aligné amorcé |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141065691879397523 FQN: abl. bounty_ hunter. skill. firebug. mods. tier3. primed_ immolation/13/1 - 1
- When character deals damage with tags tag.
abl. , not more than every 10 Sek.bounty_hunter. missile_ability
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [15s]
Vorbereiteter Railschuss
Nächster "Railschuss" aktiviert "Brennender Schuss".Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Railschuss)Railschuss
Feuert einen sehr starken Schuss auf das Ziel ab, der <<1>> Waffenschaden verursacht. Nur gegen Ziele einsetzbar, die unschädlich gemacht sind oder regelmäßigen Schaden erleiden. Verursacht bei beidhändiger Bewaffnung zusätzlichen Schaden.
FQN: abl.bounty_hunter.rail_shot
Conditions: - Can only be called by other effects
Global ID: 16141062393344508842 Combat log ID: 4502517295612161 FQN: abl. bounty_ hunter. skill. firebug. mods. tier3. primed_ immolation/13/2 - Set Duration
- 1
- When character deals damage with tags tag.
abl. bounty_hunter. rail_shot
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- When character deals damage with tags tag.
- [12s]
Brennt (Vorbereiteter Railschuss)
Regelmäßiger Elementarschaden.Slot: Debuff Duration: 12 Sek. On death: Effect is removed Tick rate: 3 Sek. (4 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.bounty_ hunter. inc_ missile_ dot abl. , tag.debuff. burn abl. , tag.bounty_ hunter. fire_ dot abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141063492856143353 Combat log ID: 4502517295612162 FQN: abl. bounty_ hunter. skill. firebug. mods. tier3. primed_ immolation/13/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectincendiary_missile. incendiary_missile_burn
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,06
- Standard Health Percent Min = (float) 0,06
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,6
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0