Shatter Snipe
Shatter Snipe
The critical hit damage of Snipe is increased by 20%. Dealing damage to a target with Snipe inflicts trauma for <<1>> seconds, reducing all healing the target receives by 20%.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140980149304504593 |
Combat log ID: | 4476429664256000 |
FQN: | abl. |
Star Wars name: | Shatter Snipe |
Other languages: | Splitternder Heckenschuss Tir fracassant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141111999595637818 FQN: abl. agent. skill. mods. tier1. shatter_ snipe/8/1 - 1
- When character deals damage with tags tag.
abl. without tags tag.agent. snipe_and_blindside_dmg abl. agent. penetrating_ blasts
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Ranged Critical Damage for ability Snipe, increase by 0.2
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- Modify meta stat Ranged Critical Damage for ability Lethal Shot, increase by 0.2
Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
- Modify meta stat Tech Critical Damage Bonus for ability Lethal Shot, increase by 0.2
Lethal Shot
Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.
FQN: abl.agent.skill.virulence.lethal_shot
- [10s]
Trauma (Physical)
Healing received reduced by 20%.Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. shatter_ shot_ duration abl. , tag.dispel_ type. physical abl. debuff. trauma Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. trauma
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141115298130520387 Combat log ID: 4476429664256256 FQN: abl. agent. skill. mods. tier1. shatter_ snipe/8/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectdeep_wound. debuff
- 2
- When effect is applied
Perform the following actions:
- Modify stat Healing Received Modifier (Percentage), increase by -0.2