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  3. taris_imperial
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  5. humanoids
  6. republic
  7. republic_medic
Portrait

Republic Medic

Level 33-34 | Strong | Medic


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bfn_archetype
  • + face_gehelmet23_bfn_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h32_p
       skincolor_human_non_h28_p
        haircolor
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 3)
            comp_human_non_c31_f
              comp_human_non_c07_f
                comp_human_non_c20_f
                  facepaintmakeup_human_non_c01_f
                    Body details
                    SlotDetails
                    chestchest_tight_bfn_archetype
                    • + chest_tight_bfn_med_tr_a01_collar
                    • + chest_tight_bfn_med_tr_a01_pocket
                    • + 1001418 – not found
                    • Material: chest_tight_med_ge_a01repsoldier04_f
                    bracerbracer_short_bfn_archetype
                    • Material: bracer_short_med_ge_a01repsoldier04_u_v02
                    handhand_gauntlet_bfn_archetype
                    • + hand_gauntlet_bfn_med_tr_a01_front
                    • Material: hand_gauntlet_med_ge_a01repsoldier04_u
                    waistwaist_belt_bfn_archetype
                    • + waist_belt_bfn_med_tr_a01_front
                    • + waist_belt_bfn_med_tr_a01_back
                    • Material: waist_belt_med_ge_a01repsoldier04_u
                    legleg_pant_bfn_archetype
                    • Material: leg_pant_med_ge_a01repsoldier04_f_v02
                    bootboot_tall_bfn_archetype
                    • Material: boot_tall_med_ge_a01repsoldier04_u