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  3. taris_imperial
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  5. humanoids
  6. republic
  7. jedi_rescue_leader
Portrait

Jedi Rescue Leader

Level 35 | Elite | Mentalist


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Slow

Deals kinetic damage and slows the target's movement speed by 50% for 6 seconds. NOTE - Balanced for a Caster NPCs, due to the length of the snare.

FQN: abl.​npc.​ability.​force.​force_slow

Force Slow
15sinstant30 m1000100%

Project

Throws debris at the target, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​project

Project
12sinstant15 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • + 1143514 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h07_p
     skincolor_human_non_h03_p
       skincolor_human_non_h02_p
         skincolor_human_non_h05_p
          haircolor
          (one of 2)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c20_m
                  comp_human_non_c29_m
                    comp_human_non_c25_m
                      ageage_non_non_mid01_m
                        Body details
                        SlotDetails
                        chestchest_capetight_bms_archetype
                        • + chest_capetight_bms_med_jk_a03_hoodup
                        • + chest_capetight_bms_med_jk_a03_sash
                        • + chest_capetight_bms_med_jk_a03_shld
                        • Material: chest_capetight_med_jk_a03c01_m
                        bracerbracer_short_bms_archetype
                        • Material: bracer_short_med_jk_a03c01_u_v02
                        handhand_glove_bms_archetype
                        • + hand_glove_bms_med_jk_a03_back
                        • Material: hand_glove_med_jk_a03c01_u
                        waistwaist_belt_bms_archetype
                        • + waist_belt_bms_med_jk_a03_back
                        • Material: waist_belt_med_jk_a03c01_u
                        legleg_pant_bms_archetype
                        • Material: leg_pant_med_jk_a03c01_m_v02
                        bootboot_tall_bms_archetype
                        • + boot_tall_bms_med_jk_a03_strap
                        • Material: boot_tall_med_jk_a03c01_u