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  3. taris_imperial
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  5. humanoids
  6. republic
  7. infected_republic_commando
Portrait

Infected Republic Commando

Level 33 | Strong | Heavy Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m5030%

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Full Auto
9s4s channel30 m5070%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a01c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
skincolor
 skincolor_human_non_h13_p
    haircolor
    (one of 3)
     haircolor_human_non_h10_p
       haircolor_human_non_h05_p
         haircolor_human_non_h06_p
          complexioncomp_human_non_c20_m
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_heavy_tr_a03_bandoleer
            • + chest_armor01_bms_heavy_tr_a03_shld
            • Material: chest_armor01_heavy_ge_a04reptrooper01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_tr_a03_back
            • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_tr_a03_front
            • + waist_belt_bms_heavy_tr_a03_back
            • Material: waist_belt_heavy_ge_a04reptrooper01_u
            legleg_armor02_bms_archetype
            • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_tr_a03_shin
            • Material: boot_tall_heavy_ge_a04reptrooper01_u