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Portrait

Imperial Stealth Operative

Level 8 | Strong | Slayer


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sever Tendon

FQN: abl.​npc.​ability.​tech.​sever_tendon_root

Sever Tendon
15sinstant8-30 m100100%

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_random

Sleep Dart
60sinstant30 m90100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m80100%

Jet Boost

FQN: abl.​npc.​ability.​tech.​jet_boost

Jet Boost
20sinstant4 m50100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m25100%

Rocket Punch

Close range gauntlet attack that does moderate damage.

FQN: abl.​npc.​ability.​tech.​rocket_punch

Rocket Punch
6sinstant4 m15100%

Flame Thrower

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Flame Thrower
15s4s channel10 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 16774542257121193016

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a05
  • Material: head_zabrakimp_bmn_caucasian_a05c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bmn_non_a09
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_non_h03_p
    haircolor
     haircolor_sith_non_h06_p
      eyecolor
       eyecolor_sith_non_h04_s
        complexioncomp_zabrak_non_c23_m
          facepainttattoo_zabrak_non_evil06_u
            agescar_human_non_c06_u
              Body details
              SlotDetails
              chestchest_tight_bmn_archetype
              • + chest_tight_bmn_med_ge_a09_chest
              • + chest_tight_bmn_med_ge_a09_strap
              • Material: chest_tight_med_ge_a09impsoldier01_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_med_ge_a09impsoldier02_u_v02
              handhand_glove_bmn_archetype
              • + hand_glove_bmn_med_ge_a15_forearm
              • Material: hand_glove_med_ge_a15mercenary05_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_med_ge_a09_front
              • + waist_belt_bmn_med_ge_a09_back
              • Material: waist_belt_med_ge_a09impsoldier02_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_med_ge_a09impsoldier02_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_med_ge_a09_shin
              • Material: boot_tall_med_ge_a09impsoldier03_u