1. NPCs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. mannett_point_base_commander
Portrait

Separatist Base Commander

Level 5-6 | Strong | Commander


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a02
  • Material: head_zabrakrep_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_zabrakrep_bms_non_a02_base
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a06
  • Material: hair_zabrak_non_a06_v01_u
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor[empty]
haircolor
(one of 2)
 haircolor_human_non_h11_p
     haircolor_human_non_h06_p
      eyecolor[empty]
      complexioncomp_zabrak_non_c05_m
        facepaint
        (one of 2)
        tattoo_zabrak_non_good05_u
          tattoo_zabrak_non_good06_u
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_heavy_ge_a18_chest
            • + chest_baggy_bms_heavy_ge_a18_shld
            • Material: chest_baggy_heavy_ge_a18mercenary01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a16military07_u_v02
            handhand_gauntlet_bms_archetype
            • Material: hand_gauntlet_heavy_ge_a16military07_u
            waistwaist_belt_bms_archetype
            • Material: waist_belt_heavy_ge_a16military07_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_a16military07_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_a16_shin
            • Material: boot_tall_heavy_ge_a16military06_u
            All NPCs with this appearance (2)