1. NPCs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. separatist_rocket_gunner
Portrait

Separatist Rocket Gunner

Level 5-6 | Standard | Rocket Gunner


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m10100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m10100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rocket Blast

FQN: abl.​npc.​ability.​tech.​rocket_blast

Rocket Blast
9sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets. This version has a minimum range, and was given a shorter cooldown to compensate.

FQN: abl.​npc.​ability.​tech.​thermal_grenade_minimum_range

Thermal Grenade
12sinstant10-30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_zabrakrep_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_zabrakrep_bmn_non_a02_base
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a06
  • Material: hair_zabrak_non_a06_v01_u
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 2)
 skincolor_human_non_h33_p
     skincolor_zabrak_non_h01_p
      haircolor
      (one of 2)
       haircolor_human_non_h11_p
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_zabrak_non_h01_s
            complexioncomp_zabrak_non_c05_m
              facepaint
              (one of 2)
              tattoo_zabrak_non_good05_u
                tattoo_zabrak_non_good06_u
                  Body details
                  SlotDetails
                  chestchest_baggy_bmn_archetype
                  • + chest_baggy_bmn_heavy_ge_a18_chest
                  • + chest_baggy_bmn_heavy_ge_a18_shld
                  • Material: chest_baggy_heavy_ge_a18mercenary01_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_heavy_ge_a16military07_u_v02
                  handhand_gauntlet_bmn_archetype
                  • Material: hand_gauntlet_heavy_ge_a16military07_u
                  waistwaist_belt_bmn_archetype
                  • Material: waist_belt_heavy_ge_a16military07_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_heavy_ge_a16military07_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_heavy_ge_a16_shin
                  • Material: boot_tall_heavy_ge_a16military06_u