1. NPCs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. mantellian_combat_medic
Portrait

Mantellian Combat Medic

Level 5 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 8609939666576499132

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bma_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 2)
 skincolor_human_non_h29_p
     skincolor_human_non_h30_p
      haircolor
      (one of 3)
       haircolor_human_non_h05_p
         haircolor_human_non_h06_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_human_non_h03_s
              complexioncomp_human_non_c16_m
                Body details
                SlotDetails
                chestchest_tight_bma_archetype
                • + chest_tight_bma_med_tr_a01_pocket
                • Material: chest_tight_med_ge_a01repsoldier05_m
                bracerbracer_short_bma_archetype
                • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                handhand_naked_bma_archetype
                • Material: hand_naked_caucasian_young_a01c01_bma
                • Skin slot 0: hand_naked_caucasian_young_a01c01_bma
                • Skin color is hued into slot: 0
                waistwaist_belt_bma_archetype
                • + waist_belt_bma_med_tr_a01_front
                • Material: waist_belt_med_ge_a01repsoldier05_u
                legleg_pant_bma_archetype
                • Material: leg_pant_med_ge_a01repsoldier04_m_v02
                bootboot_tall_bma_archetype
                • + boot_tall_bma_med_tr_a01_shin
                • Material: boot_tall_med_ge_a01repsoldier05_u