1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. black_sun
  7. black_sun_heavy
Portrait

Black Sun Heavy

Level 11-12 | Strong | Harbinger


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany50100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m25100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m20100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m5100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 6533700322771030814

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a01
  • Material: head_human_bmf_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bmf_non_a03
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmf_caucasian_a03_goatee
  • + facehair_human_bmf_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmf_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h34_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h12_p
             haircolor_human_non_h02_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_c16_m
                  comp_human_non_c21_m
                    comp_human_non_c25_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bmf_archetype
                      • + chest_baggy_bmf_heavy_ge_a18_chest
                      • + chest_baggy_bmf_heavy_ge_a18_shld
                      • Material: chest_baggy_heavy_ge_a18mercenary07_m
                      bracerbracer_short_bmf_archetype
                      • Material: bracer_short_heavy_ge_a18mercenary07_u_v02
                      handhand_gauntlet_bmf_archetype
                      • + hand_gauntlet_bmf_heavy_ge_a18_forearm
                      • Material: hand_gauntlet_heavy_ge_a18mercenary07_u
                      waistwaist_belt_bmf_archetype
                      • + waist_belt_bmf_heavy_ge_a18_front
                      • + waist_belt_bmf_heavy_ge_a18_back
                      • Material: waist_belt_heavy_ge_a18mercenary07_u
                      legleg_pant_bmf_archetype
                      • Material: leg_pant_heavy_ge_a18mercenary07_m_v02
                      bootboot_tall_bmf_archetype
                      • + boot_tall_bmf_heavy_ge_a18_shin
                      • Material: boot_tall_heavy_ge_a18mercenary07_u
                      All NPCs with this appearance (3)