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  7. republic_intel_officer
Portrait

Republic Intel Officer

Level 33 | Elite | Mercenary


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m250100%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m25100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m12100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m5100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m2100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_twilek_bmf_african_a01
  • Material: head_twilek_bmf_african_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmf_african_a01
  • Material: head_twilek_bmf_african_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmf_african_a01
  • Material: head_twilek_bmf_african_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmf_african_a01
  • Material: head_twilek_bmf_african_a01_v04
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h07_p
     skincolor_twilek_non_h04_p
       skincolor_twilek_non_h03_p
        eyecolor
         eyecolor_twilek_non_h02_s
          complexioncomp_twilek_non_c07_m
            facepaint
            (one of 3)
            tattoo_twilek_non_c01_u
              tattoo_twilek_non_c06_u
                tattoo_twilek_non_c04_u
                  age
                  (one of 2)
                  [empty]
                  [empty]
                  Body details
                  SlotDetails
                  chestchest_baggy_bmf_archetype
                  • + chest_baggy_bmf_med_ge_a02_collar
                  • + chest_baggy_bmf_med_ge_a02_strap
                  • + chest_baggy_bmf_med_ge_a02_shld
                  • Material: chest_baggy_med_ge_a02repofficer01_m
                  bracerbracer_short_bmf_archetype
                  • Material: bracer_short_med_ge_a02repofficer01_u_v02
                  handhand_glove_bmf_archetype
                  • + hand_glove_bmf_med_ge_a02_cuff
                  • Material: hand_glove_med_ge_a02repofficer01_u
                  waistwaist_belt_bmf_archetype
                  • + waist_belt_bmf_med_ge_a02_front
                  • Material: waist_belt_med_ge_a02repofficer01_u
                  legleg_pant_bmf_archetype
                  • Material: leg_pant_med_ge_a02repofficer01_m_v02
                  bootboot_tall_bmf_archetype
                  • + boot_tall_bmf_med_ge_a02_cuff
                  • Material: boot_tall_med_ge_a02repofficer01_u