Fusil disrupteur
Fusil disrupteur
Tir consommant tous les écrans de puissance pour infliger <<1[$d point/$d point/$d points]>> de dégâts élémentaires et augmenter l'absorption de bouclier de 25 % pendant <<2>> secondes. Ce pouvoir ne peut être utilisé qu'avec 3 écrans de puissance, génère 25 % d'animosité supplémentaire et est indépendant du délai de réutilisation global. De plus, augmente les chances de déclenchement de bouclier de 3 % et réduit le délai de réutilisation du choc neural de 3 secondes.
Remplace le souffle d'énergie.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 7.0.0 |
Global ID: | 16140911799750492396 |
Combat log ID: | 4557699035430912 |
FQN: | abl. |
Star Wars name: | Fusil disrupteur |
Autres langues: | Disruptor Rifle Disruptorgewehr |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.trooper. elemental_ attack abl. trooper. energy_ blast_ dd Initializers: - Set type to Other, cannot toggle off
Global ID: 16140949553320724359 FQN: abl. trooper. skill. shield_ specialist. mods. tier3. disruptor_ rifle/10/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Restore 10 of TARGET's energy, causing no threat
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -3
- Amount Min = (float) -3
- Amount Percent = (float) 0
- Tags: tag.abl. trooper. power_ screen - Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. energy_blast. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0,25
- Standard Health Percent Max = (float) 0,16
- Standard Health Percent Min = (float) 0,12
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,4
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #6 to TARGET from CASTER
- [6s]
Fusil disrupteur
Absorption de bouclier augmentée.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. elemental_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140952851855609086 FQN: abl. trooper. skill. shield_ specialist. mods. tier3. disruptor_ rifle/10/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effecthavoc_shield. target - Modify stat Absorption bouclier, increase by 0,25
- Modify stat Absorption bouclier, increase by 0,25
- Modify stat [glance_absorb], increase by 0,25
- Modify stat [glance_absorb], increase by 0,25
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effecthavoc_shield. target - Modify stat Absorption bouclier, increase by 0,3
- Modify stat Absorption bouclier, increase by 0,3
- Modify stat [glance_absorb], increase by 0,3
- Modify stat [glance_absorb], increase by 0,3
- [hidden] [2s]
Effect #3Slot: Other (not visible) Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. elemental_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140951752343980585 FQN: abl. trooper. skill. shield_ specialist. mods. tier3. disruptor_ rifle/10/3 - Set Duration
- 1
- When character receives an effect with tags tag.
abl. bounty_hunter. heat_blast_aoe
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0,25
- Standard Health Percent Max = (float) 0,098
- Standard Health Percent Min = (float) 0,058
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,78
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Remove this effect
- When character receives an effect with tags tag.
- [hidden] [0s]
Effect #4Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. elemental_ attack Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16140946254785839784 FQN: abl. trooper. skill. shield_ specialist. mods. tier3. disruptor_ rifle/10/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectenergy_blast. aoe_vfx - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 10
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. heat_ blast_ aoe abl. trooper. elemental_ attack Conditions: - Can only be called by other effects
Global ID: 16140945155274211547 FQN: abl. trooper. skill. shield_ specialist. mods. tier3. disruptor_ rifle/10/5 - 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [10s]
Bouclier de disruption
Chances de déclenchement de bouclier augmentées.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. elemental_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16140948453809095986 Combat log ID: 4557699035431206 FQN: abl. trooper. skill. shield_ specialist. mods. tier3. disruptor_ rifle/10/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Chance bouclier, increase by 0,03
- Modify stat Chance bouclier, increase by 0,03
- Modify stat [glance_chance], increase by 0,03
- Modify stat [glance_chance], increase by 0,03
- Modify cooldown of Choc neural by -3s
Choc neural
Électrocute la cible à distance, la provoquant pour qu'elle attaque. Les cibles joueurs infligent 30 % de dégâts en moins quand elles attaquent quelqu'un d'autre que vous. Dure <<1[%d seconde/%d seconde/%d secondes]>>.
FQN: abl.trooper.neural_jolt