Lethal Takedown
Lethal Takedown
Damage dealt by Cull has a 80% chance to trigger Lethal Takedown, which finishes the cooldown of Takedown and makes your next Takedown usable on a target with any health level and cost 3 less energy.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140923737358060526 |
Combat log ID: | 3441024718340096 |
FQN: | abl. |
Star Wars name: | Lethal Takedown |
Other languages: | Tödliche Attacke Mise à terre mortelle |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141124841042688723 FQN: abl. agent. skill. virulence. lethal_ takedown/10/1 - 1
- When character deals damage with tags tag.
abl. that does not get redirected, not more than every 4s (80% chance)agent. cull_tick
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- [15s]
Lethal Takedown
Next Takedown is usable on any target.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. lethal_ takedown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Takedown)Takedown
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.agent.takedown
Conditions: - Can only be called by other effects
Global ID: 16141125940554316806 FQN: abl. agent. skill. virulence. lethal_ takedown/10/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. xp1. proc2 - Modify cooldown of Takedown by -100%
Takedown
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.agent.takedown
- Modify meta stat Ability Energy Cost for ability Takedown, decrease by 3
Takedown
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.agent.takedown
- 2
- After Takedown is activated by CASTER
Takedown
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.agent.takedown
Perform the following actions:
- Remove this effect
- After