Medical Engineering
Medical Engineering
Each tick of Kolto Waves, Kolto Probe, and Recuperative Nanotech has a 10% chance to grant Tactical Advantage. This effect cannot occur more than once every 6 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141024308154119360 |
Combat log ID: | 2280052108558336 |
FQN: | abl. |
Star Wars name: | Medical Engineering |
Other languages: | Medizintechnik Ingénierie médicale |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140943742999611028 FQN: abl. agent. skill. medic. medical_ engineering/13/1 - 1
- When character heals with tags tag.
abl. and tag.agent. recuperative_nanotech abl. and tag.agent. kolto_probe_hot abl. , not more than every 6s (10% chance)agent. kolto_wave_tick
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character heals with tags tag.
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. agent. ta_ granter Conditions: - Can only be called by other effects
Global ID: 16140947041534495853 FQN: abl. agent. skill. medic. medical_ engineering/13/2 - 1
- When effect is applied
Perform the following actions:
- Custom server-defined function