1. Abilities
  2. agent
  3. skill
  4. medic
  5. recuperative_nano_tech

Recuperative Nanotech

recuperativenanotech

Recuperative Nanotech

Heals the target and up to 3 allies within 10 meters for <<1[%d/%d/%d]>> over <<2[%d/%d/%d]>> seconds and Invigorates them for 45 seconds. Invigorated targets receive 3% more healing from all sources.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.age_smu.operative_medic
  • apc.agent.operative.medic
  • apc.tutorial.agent.operative.medicine.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
recuperativenanotech
Recuperative Nanotech
2
recuperativenanotechRecuperative Nanotech – Periodic healing.
3
cbt_st_invigoratedInvigorated – Healing received increased.
4
cbt_st_invigoratedNano Mark – Healing received from originator of this effect greatly increased.
5
4
recuperativenanotechCritical Nanotech – Critical hit chance of Recuperative Nanotech increased.
6
recuperativenanotech
Recuperative Nanotech
  • [0s] [not displayed]
    recuperativenanotechEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.recuperative_nano_tech.cast_instant
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Least Health
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​utility.​not_aoe_healable
        AND
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is alive
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [6s]
    recuperativenanotechRecuperative Nanotech
    Periodic healing.

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET with Tech for 0.22*BonusHeal + 0.011*StandardHealth, causing no threat
  • 2
    • When effect is applied
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.agent.recuperative_nano_tech.pulse
  • 3
    • Just before this effect is removed

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​agent.​recuperative_nanotech_critical_nanotech
  • [6s]
    cbt_st_invigoratedNano Mark
    Healing received from originator of this effect greatly increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function