Muzzle Fluting
Muzzle Fluting
Followthrough reduces the energy cost of your next two Snipes by 5.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141082138114686247 |
Combat log ID: | 3198934591733760 |
FQN: | abl. |
Star Wars name: | Muzzle Fluting |
Other languages: | Mündungseinschnitt Canon cannelé |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140998562287799353 FQN: abl. agent. skill. marksmanship. muzzle_ fluting/7/1
- [15s]
Muzzle Fluting
Snipe cost reduced.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 2 Max stacks: 2 # occurrences: 1 Tags: tag. abl. agent. muzzle_ fluting Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Snipe)Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
Conditions: - Can only be called by other effects
Global ID: 16140999661799428748 FQN: abl. agent. skill. marksmanship. muzzle_ fluting/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Snipe, decrease by 5
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
- 2
- After Snipe is activated by CASTER
Snipe
Shoots a target for <<1>> weapon damage.
FQN: abl.agent.snipe
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- After