1. Abilities
  2. bounty_hunter
  3. skill
  4. utility
  5. pyro_shield

Pyro Shield

armormelt

Pyro Shield

When activated, your Energy Shield ignites in a blaze, scorching attackers for <<1>> elemental damage when they deal direct damage to you. This effect cannot occur more than once each second.

Attributes

Conditions

Metadata

Users

Used by
  • apc.bounty_hunter.powertech.utility
  • apc.boosted.utility.pyrotech
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech_mods
  • apc.bounty_hunter.mercenary.utility
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_ap_mods
  • apc.bounty_hunter.powertech.shield_tech_mods
  • apc.boosted.utility.arsenal
  • apc.bounty_hunter.powertech.advanced_prototype_mods
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech_mods
  • apc.bounty_hunter.powertech.pyrotech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
armormelt
Pyro Shield
2
armormeltPyro Shield – Deals retaliatory elemental damage to attackers.
  • [12s]
    armormeltPyro Shield
    Deals retaliatory elemental damage to attackers.

  • 1
    • When character takes damage that does not get redirected, not more than every 1s without tags tag.abl.debuff.damage_over_time and tag.abl.itm.relic.onhit_damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​proficiency.​armor.​light applied by CASTER
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.xp1.pyro_shield_proc, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.046
      - Standard Health Percent Min = (float) 0.046
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.46
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.xp1.pyro_shield_cast, dependent on calling effect