1. Abilities
  2. agent
  3. skill
  4. medic
  5. mods
  6. tier2
  7. defensive_injection

Reactive Substance

upgrade_buff

Reactive Substance

Kolto Injection applies a reactive substance to the target for <<1>> seconds. If the target is dealt damage during this time, they heal for <<2>> and the effect is removed. Stacks up to 2 times.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.age_smu.operative_medicine_mods
  • apc.test.cdurel.class_prototypes.age_smu.medic_loadouts.a
  • apc.agent.operative.medicine_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
upgrade_buff
Reactive Substance
2
2
upgrade_buffReactive Substance – Heals on damage taken.
  • [hidden] [does not expire]
    upgrade_buffEffect #1

  • 1
    • When character heals with tags tag.abl.agent.kolto_injection

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [10s]
    upgrade_buffReactive Substance
    Heals on damage taken.

  • 1
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.bounty_hunter.kolto_shell.kolto_shell_proc
    • Heal the TARGET with Tech for 0.52*BonusHeal + 0.026*StandardHealth, causing no threat
    • Remove this effect