Stealth
Stealth
Activates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Category: | 16141099327417101997 |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141099327417101997 |
Combat log ID: | 814901324939264 |
FQN: | abl. |
Star Wars name: | Stealth |
Other languages: | Tarnung Furtivité |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Stealth
Difficult to detect.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. is_ detectable abl. , tag.buff. self_ stealth abl. buff. stealth Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. stealth
- Max Stack Count = (int) 1
Conditions: - If TARGET is a player
Global ID: 16141121938212693054 FQN: abl. agent. stealth/23/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Set movement speed to 85%
- Modify stat Increased Stealth Level, increase by 15
- Play appearance epp.
agent. stealth. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. stealth. loop
- 3
- When effect is applied
- When effect is refreshed
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When character takes damage without tags tag.
abl. , delayed by 2sutility. does_not_break_stealth - When starting a conversation
Perform the following actions:
- Remove this effect
- When character takes damage without tags tag.
- 5
- Just before this effect is removed
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Dispel all effects from tags tag.abl.buff.stealth
- 6
- Just before this effect is removed
Perform the following actions:
- Deactivate ability 16141085011603438878 – not found
- Play appearance epp.
agent. stealth. exit - Set cooldown of Stealth to 6s
Stealth
Activates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.
FQN: abl.agent.stealth
- Dispel all effects from tags tag.abl.buff.vanish
- Dispel all effects from tags tag.abl.agent.infiltrate_main
- 7
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.buff.vanish
Perform the following actions:
- Ability Activate
- 8
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- 9
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [does not expire]
Stealth
Difficult to detect.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.buff. is_ detectable abl. , tag.buff. self_ stealth abl. buff. stealth Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. stealth
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET is a companion
Global ID: 16141120838701066995 FQN: abl. agent. stealth/23/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Set posture of TARGET to Passive
- Play appearance epp.
agent. stealth. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. stealth. loop
- 3
- When character deals damage that does not get redirected, delayed by 1s
Perform the following actions:
- Remove this effect
- 4
- Just before this effect is removed
Override target to:
- Master
- Pet = (int) 3
Perform the following actions:
- Dispel all effects from tags tag.abl.buff.stealth
- 5
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET does not have one effect from Passive
Passive
Commands your companion to stop fighting and follow you.
FQN: abl.companion.follow
Perform the following actions:
- Set posture of TARGET to Defensive
- 6
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
agent. stealth. exit
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. agent. ta_ granter Conditions: - Can only be called by other effects
Global ID: 16141119739189438624 FQN: abl. agent. stealth/23/3 - 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [hidden] [0.1s]
Active Stealth checkerSlot: Buff Duration: 0.1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. agent. advanced_ stealth_ mod Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s
Conditions: - Can only be called by other effects
Global ID: 16141118639677812501 Combat log ID: 814901324939688 FQN: abl. agent. stealth/23/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Custom server-defined function