1. Abilities
  2. agent
  3. skill
  4. concealment
  5. mods
  6. passive
  7. advanced_stealth

Advanced Stealth

agesmu_advanced_stealth_imp

Advanced Stealth

Gaining a Tactical Advantage with an attack that breaks stealth applies Active Stealth for <<1>> seconds. While you are in Active Stealth your chance to dodge melee and ranged attacks is increased by 200% and your next direct damage attack critically hits. Dealing or taking damage breaks Active Stealth.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.operative.concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.operative_concealment_mods
  • apc.test.cdurel.class_prototypes.age_smu.concealment_loadouts.b

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
agesmu_advanced_stealth_imp
Advanced Stealth
2
agesmu_advanced_stealth_impActive Stealth – Hard to hit. Next direct damage attack is done under surprise, dealing critical damage.
  • [hidden] [does not expire]
    agesmu_advanced_stealth_impEffect #1

  • 1
    • When character deals damage with tags tag.abl.agent.ta_builder
    • When character deals damage with tags tag.abl.agent.backstab

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​agent.​advanced_stealth_mod

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    agesmu_advanced_stealth_impActive Stealth
    Hard to hit. Next direct damage attack is done under surprise, dealing critical damage.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.mods.active_stealth, dependent on calling effect
    • Put TARGET into stealth
  • 4
    • When character takes damage
    • When character deals damage with tags tag.abl.agent.instant_damage, delayed by 0.5s

    Perform the following actions:

    • Remove this effect
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.mods.active_stealth_exit, dependent on calling effect