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Meridian Complex Shipyard

Corellia is already a prominent home for shipbuilding, but none of its myriad starship construction facilities can compare with the innovations of the newly-constructed Meridian Complex shipyard. Nestled along the shoreline near Coronet City, the facility's structure is like most others: a grand, sweeping shell filled with the promise of fleets of ships soon to launch toward the stars. Its high corridors snake their way inward like a metallic labyrinth, eventually terminating at the primary production spire. The towering structure looms high above Corellia's surface, a monument to its engineers' recent achievements.

Rumored to be derived from the advanced technologies of Iokath, this facility is capable of producing warships three times faster than its predecessors while requiring only a fraction of the energy consumption. This alone makes it a crucial addition to the Republic's assets in a time of severely limited resources, and a severe threat to the war efforts of the Sith Empire.

Category: Locations

XP Level: 1

FQN: cdx.​locations.​exp.​03.​meridian_complex_shipyard

Meridian Complex Shipyard
LocationsBoth16.0.0

Ancient Proving Grounds

Onderon has seen its fair share of violence and unrest, so much that one of the planet's most culturally important locations was built in reverence to battle. The ancient proving grounds were originally built by Naddist cultists as a place for Sith Lords to compete--often to the death--for the favor of Freedon Nadd.

The proving grounds stayed under Sith control until Onderon's Beast Riders seized the surrounding territory. Undeterred by the traces of dark side energy that remained, the outcasts used the proving grounds as the site of trials a Beast Rider faced before earning the title of Beast-Lord.

Due to Beast-Lord Akoru's neglect in recent years, the proving grounds have been overrun by members of Onderon's noble families and their guards, and the once hallowed spot now serves as a royal retreat. Many nobles return with stories of how they embodied their ancestors' bravery and valor during their visits to the proving grounds, but because of the area's seclusion, few claims can be truly corroborated.

Category: Locations

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​locations.​exp.​03.​ancient_proving_grounds

Ancient Proving Grounds
LocationsOnderonBoth16.0.0

Iziz

Amidst Onderon's sweeping mountains and colorful flora, brave travelers will find the planet's crown jewel, the city of Iziz. The most prominent and advanced settlement on its host world, Iziz is well known for its ornate structures, equally extravagant citizens, and most notably, its fabled defenses. The city boasts high, fortified walls constructed to safeguard the bustling streets from the dangerous terrestrial creatures beyond. More impressive, however, are the massive anti-aircraft turbolaser turrets peppering the surrounding terrain that serve two purposes: to fend off trespassing starships, and to protect the city's inhabitants from the wing-borne terrors of Dxun, Onderon's "Demon Moon."

When inquiring of the city's inhabitants why anyone would remain voluntarily in such a hazardous setting, proud citizens assert that if one can flourish in Iziz, then life anywhere else is bound to be pedestrian.

Category: Locations

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​locations.​exp.​03.​iziz

Iziz
LocationsOnderonBoth16.0.0

Royal Hunting Lodge

Hunting the ferocious beasts of Onderon has been a time-honored tradition for many generations of the planet's ruling families. Social calendars are filled with festivals dedicated to the hunt, and nobles often use stories recounting the size and challenge of their prey as symbols of rank and status. Although reality for many of Onderon's citizens means never venturing beyond the safety of city walls, the nobility erects lavish outposts to ensure access to their favored pastime.

The royal hunting lodge near Onderon's capital city was a gift from Queen Lina to her son, Petryph, on the eve of his first hunt after coming of age. The sprawling villa was once adorned with quarry hunted by the late queen herself, but over time, more and more of these trophies have been replaced. The winding hallways of the lodge are filled with non-native creatures "cut down during the king's many hunts across the galaxy," though only a few in Petryph's inner circle have ever known him to leave the planet.

As of late, the royal hunting lodge has become King Petryph's preferred residence, much to the dismay of those concerned with the ruler's apathetic approach toward his responsibilities.

Category: Locations

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​locations.​exp.​03.​royal_hunting_lodge

Royal Hunting Lodge
LocationsOnderonBoth16.0.0

Delicacies from the Demon Moon

Often overshadowed by political intrigue and stories of war is one of Onderon's most noteworthy figures, the innovative culinary artisan, Chef Popotis of Iziz. In early years, Popotis had become disgruntled with typical Onderonian fare. The native beasts were tough and gamey, yielding generally bland results, and the indifference of his peers only frustrated him further. Popotis was certain that his home would become synonymous with dreary food and dull palates, until an attack on a supply shuttle changed his life.

Gazing from his apartment window, he watched as wild Drexls picked through the downed ship's cargo. The creatures gnawed at boxes of provisions and tore into bags of powdered goods, producing clouds of various seasonings and spices among the wreckage.

Reignited zeal drove Popotis to achieve what others never believed possible: flavorful sustenance derived from Dxun's creatures. Ultimately, years of experimentation paid off, and he became one of Onderon's most distinguished chefs. From Popo's Sweet Drexl Sausage in Nectarwine to Spiced Cannok Canapes, Popotis's artistry with undesirable fauna made him known galaxy-wide. Even beyond the Inner Rim, his catalogue of recipes, "Delicacies from the Demon Moon," became a bestseller.

Category: Achievement: Datacrons

Planet: 16140981776572514752

XP Level: 32

FQN: cdx.​datacron.​onderon.​datacron_2

Delicacies from the Demon Moon
Achievement: DatacronsOnderonBoth326.0.0

The Dagger at Dox Piter

Dox Piter was a small collection of villages in Onderon's southern reaches, nestled around the base of a nigh unscalable spire of rock the villagers called "The Dagger." Well beyond the protection of Iziz, the inhabitants were accustomed to fending off the dangers of Onderon--until the day the great winged Wodnakki arrived from Dxun. The beast found the Dagger's peak irresistible, and it began nesting high above Dox Piter. Though the villages' protectors had never seen its like before, some speculated that it was a massive, mutated Skreev. Whatever its lineage, it proved too much for any warrior who attempted to drive it away.

The horrors escalated when the Wodnakki's eggs began to hatch. The newborn creatures (still easily the size of an average humanoid) took to swooping down on villagers and stealing them away to their unreachable roost. The village leaders of Dox Piter were certain this would be their end.

When news of the situation reached Queen Lina, the celebrated ruler gathered some of her most talented warriors and marched on Dox Piter. Succeeding where so many others had failed, Queen Lina and her Royal Guard took the fight to the top of the Dagger and clashed with the Wodnakki and its offspring. Though the battle lasted only a few hours, at its end, only two of Onderon's champions walked away victorious. Queen Lina carried her injured officer Nebet into one of the closest villages, where they were met with cacophonous cheers and renewed loyalty to the crown. Regardless of the tale's validity, the legend of Queen Lina and the Dagger at Dox Piter has fueled fears and inspiration of Onderonian children for years since.

Category: Achievement: Datacrons

Planet: 16140981776572514752

XP Level: 32

FQN: cdx.​datacron.​onderon.​datacron_1

The Dagger at Dox Piter
Achievement: DatacronsOnderonBoth326.0.0

Huttbreaker's Rebellion

Prava's grasp on the station was tentative--the hollowed-out asteroid required more upkeep than a typical mining station, and despite its profits, few in the Cartel believed the small operation was a worthy venture. Without sufficient outside investment, even the most basic infrastructure was difficult for the Hutt to maintain.

During the Hutt Cartel's crisis on Makeb, Prava's attentions were more divided than usual, and a Nikto slave named Gritha Dar used the Hutt's distraction to her advantage. Captivating and eloquent, Dar persuaded smugglers, gun runners, ex-Mandalorian warriors, and even slave traders that doing business with her instead of a weak and incompetent Hutt would be far more lucrative.

Once she secured her network of resources, Dar rallied her fellow slaves against Prava and his mercenaries, who were blindsided by the overwhelming forces the slaves had acquired. Dar was a ferocious leader, and Prava was outmatched from the start; the revolution was over almost as quickly as it began.

When the dust settled, no one questioned that Dar should lead the survivors through whatever came next. Dar immediately accepted her new role, formed a council out of prominent figures who supported her rebellion, and renamed the station "Mek-Sha," in honor of a friend she claims inspired her revolution.

Category: Achievement: Datacrons

Planet: 16141063520887741040

XP Level: 32

FQN: cdx.​datacron.​mek_sha.​datacron_2

Huttbreaker's Rebellion
Achievement: DatacronsMek-ShaBoth326.0.0

The Hutts Discover Mek-Sha

When the Hutts took control of Makeb, a low-ranking Cartel member named Loddu was tasked with rooting out potential competitors to Makeb's isotope-5 mining operations. During his search, he discovered a small team of geologists who claimed to have located mineral-rich deposits on an asteroid. Loddu, unsatisfied with his meager share of Makeb's profits, sent a team of mercenaries to capture the geologists and claim the asteroid.

Within months, Loddu used what little leverage he had to transport slaves and bodyguards to the asteroid, and before long, it was a bustling mining station. Despite the overabundance of resources the imprisoned geologists had promised, production on the station was slow. Against the advice of his advisors, Loddu demanded that miners use explosives to clear areas of the asteroid faster. The hasty, substandard demolition destroyed a large portion of the rock and resulted in the demise of many laborers and mercenaries--and the impatient Hutt himself.

Loddu's sibling, Prava, unwillingly took ownership of the station and its slaves, who were seething over Loddu's carelessness. But when Prava arrived to survey the asteroid's damage, he discovered that he had also inherited an untold amount of wealth: the explosion had unearthed the valuable minerals Loddu had been seeking.

Category: Achievement: Datacrons

Planet: 16141063520887741040

XP Level: 32

FQN: cdx.​datacron.​mek_sha.​datacron_1

The Hutts Discover Mek-Sha
Achievement: DatacronsMek-ShaBoth326.0.0

Arkonok

There's a good reason for the expression "angry as an arkonok" on Onderon. Though they're the closest thing to a domesticated herd animal on the planet, their unpredictable rages put would-be tamers at risk of serious bodily harm on a daily basis and destroy all but the stoutest enclosures. Arkonok meat is prized as a delicacy on Onderon, but by all accounts this is more out of respect for the handlers than for its flavor (described as "just okay" and "sort of gritty" by famed culinarian Ton-Zek Aimar).

Category: Bestiary

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​bestiary.​arkonok

Arkonok
BestiaryOnderonBoth16.0.0

Flirron

Scintillating flirron glide through Onderon's skies with ephemeral grace. The dazzling patterns produced by their billions of chromatophores are believed by scientists to be an intricate form of visual communication. The gentle beasts (a rarity among Onderon's deadly fauna) are so loved by the citizens of Iziz that flirron watching is a citywide pastime. Prime flirron-viewing locations along the city's outer walls are some of its most valuable real estate, and cover charges for the best-positioned rooftop cafes are well beyond the means of the general citizenry.

Category: Bestiary

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​bestiary.​flirron

Flirron
BestiaryOnderonBoth16.0.0

Grefna

The Grefna's prominent cranial spine serves multiple purposes. It allows flock members to visually track one another through the verdant undergrowth due to ultraviolet striations on its surface, and its sharp, blade-like edge presents a formidable defense against would-be attackers. An agitated Grefna will lower its head, issue a honking bellow, and charge, impaling its enemy and tossing it backwards with a sharp flick of its neck to clear a path to safety. Given the predators that terrorize Onderon, even its prey animals are deadly in their own right.

Category: Bestiary

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​bestiary.​grefna

Grefna
BestiaryOnderonBoth16.0.0

Orlax

Little escapes the notice of the Orlax. Its four specialized eyes each feature three foveae, allowing it to keep multiple targets in sharp focus at one time. Once it identifies its prey, it strikes with startling speed. While few survive an Orlax attack, even fewer escape the jaws of the Varlax, a closely related species found on Dxun that has developed a potent and notoriously painful hemotoxic venom that it delivers through its large lower tusks.

Category: Bestiary

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​bestiary.​orlax

Orlax
BestiaryOnderonBoth16.0.0

Pritarr

The rumbling infrasonic "purr" of the pritarr is the last sensation its prey feels before being ripped apart by a pack on the hunt. Pritarr use these low-frequency sounds to communicate over long distances through their densely jungled habitat as they search for prey. Their sensitivity to these sounds allows them to detect seismic activity long before most other creatures, and the Untamed have long known to prepare for potential disaster if their pritarr are restless.

Category: Bestiary

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​bestiary.​pritarr

Pritarr
BestiaryOnderonBoth16.0.0

Task Force Nova

With the Jedi Order scattered in the aftermath of the war against Zakuul, the Republic faces a key disadvantage in their war against the Sith Empire, whose Force users are more focused and united than in past conflicts. Eager to regain their lost allies, the Republic has formed Task Force Nova, a united civilian/military/Jedi effort to rebuild and revitalize the Jedi.

Given the importance of its mission, Task Force Nova has been granted top priority status and accelerated access to any resources necessary to locate and unite the unknown number of Jedi still in hiding across the galaxy, as well as any training efforts needed to prepare the next generation of Jedi to defend the Republic from its longtime foes.

Category: Organizations

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​task_force_nova

Task Force Nova
OrganizationsRepublic16.0.0

The Hand of the Empire

Reformed in the wake of the assault on the Meridian Complex shipyard, the Hand of the Empire is an elite organization operating outside the authority of the Dark Council. Agents of the Hand act with the full authority of the Imperial throne, granting them extraordinary leeway in carrying out their missions across the galaxy.

Although it maintains an air of mystery among the general public, the modern incarnation of the Hand is strictly pragmatic, focused only on securing victory for the Empire over its Republic enemies - unlike the original Hand, whose members were fanatical zealots so obsessed with serving their master that they were willing to sacrifice themselves and all other life in the galaxy to serve his apocalyptic agenda.

Category: Organizations

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​hand_of_the_empire

The Hand of the Empire
OrganizationsImperial16.0.0

The Ash'ad

"I convinced Luth to come with me. I showed him we could no longer follow Vizla. We are warriors, we should be taking our fight to Zakuul, not the worthless machines on Darvannis. Vizla may be Mandalore, but Zakuul left no other challengers. Maybe this is her way of thanking them.

I know there are others who feel the same, who will come with me too. There is a king who will let us hunt on his world. It is swarming with beasts the mightiest of us could only imagine. We can finally meet worthy prey again. The fool king wants tribute from our quarry, to slay offworld creatures and bring them to him from time to time. In return, he will leave us to hunt in peace. The di'kut doesn't understand that acquiring his "payment" will bring us the honor we crave.

When we leave, Vizla will say we are not Mando'ade, and those sheb'urcyin who have forgotten what that word means will agree with her. But if what she has made us is "Mando'ade," then I want no part of it. I will be ash'ad. I will be someone else."
--From the journal of Mirli Lok, leader of the Ash'ad

Category: Organizations

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​the_ash_ad

The Ash'ad
OrganizationsOnderonBoth16.0.0

The Untamed

Led by Akoru--who claims direct descent from the ancient Beast Riders of Onderon--the Untamed continue the tradition of occupying the planet's dangerous jungles, relying on their ability to tame the notoriously vicious creatures that inhabit them. This skill is passed down from generation to generation, along with fierce combat abilities and stories of how their ancestors were exiled to the wilderness when an outsider--the Sith Lord Freedon Nadd--conquered most of Onderon's population.

Unlike their predecessors, the Untamed adhere to strict isolationist beliefs, including a brutal disgust for offworlders and anyone who associates with them. A ritualistic people, the Untamed will at least entertain those who respect their ceremonies or can best them in combat--for a short time.

Category: Organizations

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​the_untamed

The Untamed
OrganizationsOnderonBoth16.0.0

Dar'manda (Mek-Sha Gang)

In Mandalorian society, a Dar'manda is an exile--someone who has broken the strictures of honor and duty so severely that they are deemed unworthy of their heritage. It is considered by most Mandalorians to be a punishment worse than death.

This designation is meant as a mark of shame, but Indigo's crew on Mek-Sha bears it proudly, even continuing to brazenly wear their Mandalorian armor in mockery. Though he started his gang with just a few other exiles and a modest supply of stolen weapons, Indigo and the Dar'manda curried favor on Mek-Sha quickly by supplying those weapons to help overthrow Hutt control of the asteroid.

The gang primarily deals in illicit weapons and takes on mercenary contracts. They've attracted dozens of other misfit outlaws over the years--many, but not all, true ex-Mandalorians like Indigo himself. The Dar'manda have such a notorious reputation that the mere presence of a few of their members is usually enough to deter attacks on their charges, due to both their skill in combat and their powerful arsenal of weapons.

Category: Organizations

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​dar_manda

Dar'manda (Mek-Sha Gang)
OrganizationsMek-ShaBoth16.0.0

Harido Wald

"No good rebellion follows the rules." - Veek the Sneak to Gritha Dar

Founded by Veek the Sneak, Harido Wald started as a small smuggling ring with an extremely limited network of contacts. Operating mostly in oppressive Hutt territories meant Harido Wald barely eked out a profit; the group only survived thanks to Veek's genial method of making deals and the loyalty of Harido Wald's members. That loyalty was put to the test after Veek promised Gritha Dar, the leader of a slave rebellion against the Hutt rulers of Mek-Sha, the services of his organization.

With the Hutts gone and Gritha Dar (now known as Huttbreaker) ruling Mek-Sha, Veek saw a prime opportunity to put Harido Wald on the map. Mek-Sha's denizens were clamoring for goods they had been denied for years, so Veek relocated his base of operations to the newly liberated station.

Category: Organizations

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​harido_wald

Harido Wald
OrganizationsMek-ShaBoth16.0.0

The Brothers

Mek-Sha's neon-lit alleyways and shadowy recesses are replete with suspect activity, but even among the thriving criminal element, none are more reviled than the gang known as The Brothers.

One of the most notorious of Mek-Sha's outlaw powers, these mysterious beings breed fear through their masked anonymity and ruthless acquisition of slaves. With seemingly unending reserves of wealth (most likely gained from their sale of misappropriated laborers to the Sith Empire), the Brothers haunt the territories of Mek-Sha like faceless apparitions with an almost zealotic fervor.

Given the perpetual influx of refugees and lost souls seeking new beginnings on this station, the slavers' targets are plentiful and easily plucked from the unwitting crowds. Those lucky enough to escape the lower docks or avoid the Brothers' notice altogether whisper of shared minds and unsettling philosophies, all of which only serves to strengthen the gang's enigmatic notoriety.

Category: Organizations

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​the_brothers

The Brothers
OrganizationsMek-ShaBoth16.0.0

Arn Peralun

Although cybernetic prostheses are fairly common among the Jedi, especially in times of war, cybernetics as extensive as those of Arn Peralun are rarely seen among the order's members. More than eighty percent of Arn's body was augmented or replaced to save his life after he was struck by artillery fire while defending the people of Dakot 7 from a roving band of slavers.

The lengthy recovery and adaptation process set Arn's training back several years, making him one of the oldest padawans in the Jedi order; yet another way in which he stands out. Recognizing the young man's potential and perseverance, Master Gnost-Dural has made the completion of his training a priority.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​exp.​03.​arn_peralun

Arn Peralun
Persons of NoteRepublic16.0.0

Supreme Chancellor Rans

A political moderate and fierce critic of Chancellor Saresh, Galena Rans rose to power in the aftermath of Saresh's attempted assassination of the Alliance Commander. Rans's service as a bomber wing commander allowed her to appeal to Republic hardliners, while her desire to push more power back to the Senate and out of the Chancellor position earned her the support of reformers who considered Saresh a dictator in all but name.

Despite decades spent in politics, Rans still has the charismatic, no-challenge-too-big confidence of a fighter pilot and a disarmingly casual demeanor.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​exp.​03.​supreme_chancellor_rans

Supreme Chancellor Rans
Persons of NoteRepublic16.0.0

Tau Idair

A seasoned Jedi, Tau Idair spent years engaged in front-line combat against both the Sith Empire and Zakuul. She has a natural aptitude for lightsaber fighting techniques, as well as the mechanics of the weapon itself; her personal lightsaber has seen enough tinkering and modification to rival any hot-rodded swoop or smuggler's freighter.

Tau was recruited to join the Jedi colony on Ossus by Master Gnost-Dural himself; the two of them were among the only survivors of a lengthy campaign fought in the rugged swamps of the planet Mimban. Although he was not her original master, Gnost-Dural became a close friend and mentor to Tau; his defeat by Imperial forces on Ossus affected her deeply.

Category: Persons of Note

XP Level: 1

FQN: cdx.​persons.​exp.​03.​tau_idair

Tau Idair
Persons of NoteImperial16.0.0

Beast-Lord Akoru

As the unquestioned master of the Untamed, Akoru is a man of deep conviction and deadly skill. He embodies his people's commitment to preserving the old ways of Onderon's Beast Riders, answering any challenge or insult with hand-to-hand combat skills honed over decades of conflict.

Like all Beast-Lords, Akoru commands the loyalty of a powerful beast for use when hunting or engaging rivals in battle--an orlax he calls Krashilok. Akoru boasts that he wrestled the creature bare-handed for a full day and night to win its submission, but even his most loyal followers find this claim a bit dubious.

Category: Persons of Note

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​persons.​exp.​03.​beast_lord_akoru

Beast-Lord Akoru
Persons of NoteOnderonImperial16.0.0

Darth Savik

The new Dark Councilor in charge of Scientific Advancement for the Sith Empire, Darth Savik replaced Darth Malora after her "retirement" on Ossus. Cautious and calculating, Savik is known for her extensive use of droids and other automated technologies--and little else. In fact, very few records exist that document Savik or her activities at all, suggesting that a deliberate effort has been made to erase them.

One of the only pieces of data that can be definitively attributed to Savik is a leaked set of theoretical designs for combat droids powered by Isotope-5. The plans were submitted in the aftermath of the Empire's operations on the planet Makeb, but it is unclear whether the designs were ever actually manufactured or fielded by the Imperial military.

Category: Persons of Note

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​persons.​exp.​03.​darth_savik

Darth Savik
Persons of NoteOnderonBoth16.0.0

King Petryph

The reign of King Regalun Petryph, ruler of Onderon, has been a tumultuous one. Galaxy-wide food shortages have made Onderon's resources crucial to the Republic, but Petryph feels his government is inadequately compensated for the planet's contributions.

The king has attempted to make alternate trade deals outside of Republic statutes, but encountered fierce resistance both from Onderon's noble council as well as the public at large.

Infuriated by this lack of support, Petryph spends much of his time in the royal hunting lodge located outside the planet's capital, where his political rivals and public detractors can't interfere so easily in his activities.

Category: Persons of Note

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​persons.​exp.​03.​king_petryph

King Petryph
Persons of NoteOnderonBoth16.0.0

Senator Nebet

Deja Nebet represents the planet Onderon in the Republic senate. Idealistic and resolute, Nebet is both staunchly loyal to the Republic and fiercely proud of her homeworld, its people, and their traditions; these passionate beliefs have brought her into constant conflict with Onderon's ruler, King Petryph.

Before being elected to serve as Senator, Nebet was an officer in the royal guard of Petryph's mother, Queen Lina. Her longtime ties to both the royal family and the noble council, coupled with Petryph's frequent seclusion, have resulted in Nebet becoming Onderon's de facto political leader.

Category: Persons of Note

Planet: 16140981776572514752

XP Level: 1

FQN: cdx.​persons.​exp.​03.​senator_nebet

Senator Nebet
Persons of NoteOnderonBoth16.0.0

Darth Shaar

As crafty as she is hedonistic, Darth Shaar revels in the privileges afforded by the Sith Empire's Civil Administration pyramid. The combination of production, logistics, laws, and justice provides Shaar with ample opportunity to savor the galaxy's luxuries, whether they be physical or experiential.

Much like her longtime ally Vowrawn, Shaar is a savvy player in the game of Sith politics, maintaining countless seemingly-opposed alliances at all times while always ensuring that she is never viewed as a direct threat to anyone--at least, not until she's ready to strike.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​darth_shaar

Darth Shaar
Persons of NoteMek-ShaBoth16.0.0

Huttbreaker

Once a laborer in Mek-Sha's mines, Gritha Dar led the uprising that drove the Hutts off of the asteroid and earned her the name she now bears. Carrying herself with the charisma and harshness of a warrior queen, Huttbreaker is a hero to the people of Mek-Sha and their de facto leader.

Although she convenes a council of Mek-Sha's five most influential factions to ensure that business runs smoothly, Huttbreaker's personal muscle controls the main docks and attached fuel depot, ensuring that hers remains the most influential voice in deciding the station's future.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​huttbreaker

Huttbreaker
Persons of NoteMek-ShaBoth16.0.0

Indigo

Most details about the stoic leader of the Dar'manda on Mek-Sha are a mystery, and that's fine by him. Even his real name is unknown to most--"Indigo" simply refers to the color of his armor.

Rumors about the reason for his crew's exile from the Mandalorians abound. They run the gamut from the almost-humorous to the heinous: some claim they stole and sold off their own clan's prized ancestral relics to the Hutts for gambling money, and others insist they slaughtered the families of a rival crew over a minor debt.

Whatever the reason, Indigo seems content to let the rumors fly so long as they don't get in the way of his number one priority: his business. He's worked hard to maintain a substantial share of the illicit weapons trade on Mek-Sha, and his Dar'manda gang has become well-respected under his ruthless oversight.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​indigo

Indigo
Persons of NoteMek-ShaBoth16.0.0

Junker Jott

A cantankerous engineer who served in the Republic Navy for thirty years before retiring to Mek-Sha, Jott aided in the overthrow of the Hutts by reprogramming the station's many work droids to join the uprising. Since then, he has taken charge of ensuring that all of Mek-Sha's infrastructure continues running as smoothly as possible.

Though he doesn't command a "gang" per se, Jott, his fellow engineers, and their droids are an army unto themselves, and Mek-Sha would quickly break apart and vent into the vacuum of space without them (a fact Jott mentions at least ten times daily).

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​junker_jott

Junker Jott
Persons of NoteMek-ShaBoth16.0.0

Veek the Sneak

Veek is an infamous Rodian smuggler who heads the Harido Wald, a vast smuggling network based out of Mek-Sha. It was Veek who acquired and smuggled in the weapons used by the oppressed workers of Mek-Sha to overthrow their Hutt masters, a fact he never lets anyone on the station forget.

Although he is ambitious in expanding his network's reach and influence, Veek has a convivial demeanor, always preferring to conduct his business amicably. His office is decorated almost entirely with gifts received from happy customers pleased to have their merchandise delivered without the need for violence or posturing.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​veek_the_sneak

Veek the Sneak
Persons of NoteMek-ShaBoth16.0.0

Vice Admiral Narlock

Infamous for his never-say-die spirit, Dol Narlock is a veteran of the wars against both the Sith Empire and the forces of Zakuul, making him one of the Republic's most seasoned naval officers. He has served on ships large and small, from the Esseles to the Blazing Torch to his current command vessel, the Krakana.

Outside of his official duties, Narlock is the captain of the Republic Navy's competitive dejarik team, and often discusses newly-developed strategies for the game with fellow enthusiast (and longtime friend) General Daeruun.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​vice_admiral_narlock

Vice Admiral Narlock
Persons of NoteMek-ShaRepublic16.0.0

Mek-Sha

First established by the Hutt Cartel, the asteroid mining station of Mek-Sha was seized by its own laborers in a daring uprising, and control of the station was divided amongst a council of its largest crews. Now a haven for smugglers, slavers, and the criminal underworld, Mek-Sha has come to be known as the outlaw crossroads of the galaxy.

With a finite amount of fuel available beneath its surface, Mek-Sha has long proven to be a difficult operation to maintain. As the network of mines expand to reap the sources of fuel, the station's integrity is left in constant jeopardy. To curb this threat, fueling rights are permitted only to those capable of earning a majority vote from the ruling council. The station is also fortified by a powerful deflector shield and a failsafe mechanism capable of rendering every ounce of fuel on the station inert in the event of an uprising or incursion.

Category: Planets

XP Level: 70

FQN: cdx.​planets.​meksha

Mek-Sha
PlanetsBoth706.0.0

Onderon

Famed for its expansive jungles and deadly wildlife, the Inner Rim planet of Onderon has been a member of the Republic for centuries. Though its population is relatively small, the world has played a major role in many key conflicts and events in galactic history.

The vast majority of Onderon's people live within the planet's capital city, Iziz. The government is a constitutional monarchy, with the present ruling dynasty tracing its lineage to Queen Talia, who ruled the planet in the chaotic era of the Jedi Civil War.

Category: Planets

XP Level: 1

FQN: cdx.​planets.​onderon

Onderon
PlanetsBoth16.0.0

Amplifiers

Amplifiers are additional statistical boosts that can be found on some pieces of equipment, potentially improving your character in a variety of ways. Some Amplifiers may bolster your character's prowess in combat, while others boost aptitude in a Crew Skill or increase the rate of experience gain.

There are many Amplifiers to discover, each providing their own unique benefits to your character. For a price, you can reroll amplifiers that don't appeal to you, changing them out for others that might be a better fit for your character. Whatever goals you have for your characters, there will certainly be Amplifiers that can help you get the job done!

Category: Game Rules

XP Level: 1

FQN: cdx.​game_rules.​items.​amplifiers

Amplifiers
Game RulesBoth16.0.0

Set Bonus Items

Set bonuses are another way for you to improve your character. Some equipment your character comes across in their journey will be part of a set. Activating a Set Bonus is as easy as simultaneously equipping a few pieces of equipment from the same set - doing so unlocks special benefits granted by the equipment set.

Unlocking a benefit might require as few as two pieces from a set to be equipped, while additional benefits might require several more pieces to be equipped before unlocking.

As your character explores the galaxy, you're sure to discover a wide variety of set bonuses - some of which will suit your character perfectly for the things they do best!

Category: Game Rules

XP Level: 1

FQN: cdx.​game_rules.​items.​set_bonus

Set Bonus Items
Game RulesBoth16.0.0

Tactical Items

Tactical items are specialized pieces of gear you can equip in the Tactical Slot of your character sheet. These powerful items modify your abilities in unique and interesting ways, allowing you to further customize your favorite character. With effects that range from improving survivability to enhancing your favorite attacks and everything in between, Tacticals have something to offer for every playstyle.

There are a host of Tactical items tailored to each character class and discipline as well as more generalized Tactical items that any character can use. They can be found as loot drops throughout the galaxy or from unique Tactical vendors. Be sure to look out for them and experiment with their exciting benefits!

Category: Game Rules

XP Level: 1

FQN: cdx.​game_rules.​items.​tacticals

Tactical Items
Game RulesBoth16.0.0