1. Abilities
  2. agent
  3. skill
  4. concealment
  5. laceration

Laceration

finishingstrikes

Laceration

Executes your Tactical Advantage, lacerating the target for <<1>> kinetic damage. Requires and consumes Tactical Advantage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.test.cdurel.class_prototypes.age_smu.operative_concealment
  • apc.tutorial.agent.operative.concealment.2
  • apc.agent.operative.concealment

Related effects, buffs and debuffs

Ability activation
1
finishingstrikes
Laceration
  • [0s] [not displayed]
    finishingstrikesEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.agent.laceration.cast_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2334
      - Standard Health Percent Min = (float) 0.1934
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.134
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.agent.laceration.cast_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.214
      - Standard Health Percent Min = (float) 0.174
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.94
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0