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  2. location
  3. taris_imperial
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  5. humanoids
  6. republic
  7. republic_rocket_trooper
Portrait

Republic Rocket Trooper

Level 33 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 10368490471921859832

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bmn_archetype
  • + face_trhelmet06_bmn_med_tr_a01_goggles
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 6)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 5)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h32_p
         skincolor_human_non_h28_p
           skincolor_human_non_h27_p
            haircolor
            (one of 5)
             haircolor_human_non_h02_p
               haircolor_human_non_h05_p
                 haircolor_human_non_h04_p
                   haircolor_human_non_h10_p
                     haircolor_human_non_h15_p
                      eyecolor
                       eyecolor_human_non_h04_s
                        complexion
                        (one of 4)
                        comp_human_non_c29_m
                          comp_human_non_c20_m
                            comp_human_non_c06_m
                              comp_human_non_c25_m
                                Body details
                                SlotDetails
                                chestchest_armor01_bmn_archetype
                                • + chest_armor01_bmn_heavy_tr_a03_bandoleer
                                • Material: chest_armor01_heavy_ge_a04reptrooper03_u
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
                                handhand_gauntlet_bmn_archetype
                                • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_heavy_tr_a03_front
                                • Material: waist_belt_heavy_ge_a04reptrooper03_u
                                legleg_armor02_bmn_archetype
                                • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v01
                                bootboot_tall_bmn_archetype
                                • Material: boot_tall_heavy_ge_a04reptrooper03_u
                                All NPCs with this appearance (3)