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Portrait

Tarisian Militia Watch Commander

Level 32-33 | Strong | Beast Master


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

FQN: abl.​npc.​ability.​rifle.​laze_target_enraged

Laze Target
20sinstant30 m250100%

Rally Troops

FQN: abl.​npc.​ability.​rifle.​rally_troops_enraged

Rally Troops
5sinstant30 m220100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m150100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany120100%

Suppressive Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​npc.​ability.​rifle.​suppressive_fire

Suppressive Fire
15s4.5s channel15 m100100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Stockstrike
9sinstant4 m80100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a07
  • Material: head_human_bmf_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a02_chops
  • + facehair_human_bmf_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c17_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_tight_bmf_archetype
            • + chest_tight_bmf_med_ge_a07_chest
            • + chest_tight_bmf_med_ge_a07_shld
            • + chest_tight_bmf_med_ge_a07_loin
            • Material: chest_tight_med_ge_a07repcitizen03_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a07repcitizen04_u_v02
            handhand_glove_bmf_archetype
            • Material: hand_gauntlet_med_ge_a07repcitizen03_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a07_back
            • + waist_belt_bmf_med_ge_a07_front
            • Material: waist_belt_med_ge_a07repcitizen03_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a07repcitizen02_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a07_cuff
            • Material: boot_tall_med_ge_a07repcitizen03_u