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  7. republic_siege_commander
Portrait

Republic Siege Commander

Level 32 | Standard | Shock Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reactive Shield
60sinstantany30100%

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany20100%

Pulse Round

Releases a close range blast that hits all targets near the primary target with a pulse of energy.

FQN: abl.​npc.​ability.​rifle.​pulse_round

Pulse Round
4.5sinstant4 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bms_archetype
  • + face_trhelmet06_bms_med_tr_a01_goggles
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 5)
[no archetype]
  • + 1156667 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h02_p
       skincolor_human_non_h03_p
         skincolor_human_non_h05_p
          haircolor
          (one of 3)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h14_p
                eyecolor
                 eyecolor_human_non_h04_s
                  complexion
                  (one of 4)
                  comp_human_non_c29_m
                    comp_human_non_c20_m
                      comp_human_non_c06_m
                        comp_human_non_c25_m
                          age
                          (one of 2)
                          [empty]
                          age_non_non_mid01_m
                            Body details
                            SlotDetails
                            chestchest_armor01_bms_archetype
                            • + chest_armor01_bms_heavy_tr_a03_bandoleer
                            • Material: chest_armor01_heavy_ge_a04reptrooper03_u
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
                            handhand_gauntlet_bms_archetype
                            • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_heavy_tr_a03_front
                            • Material: waist_belt_heavy_ge_a04reptrooper03_u
                            legleg_armor02_bms_archetype
                            • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v01
                            bootboot_tall_bms_archetype
                            • Material: boot_tall_heavy_ge_a04reptrooper03_u
                            All NPCs with this appearance (5)