1. NPCs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. republic_sniper
Portrait

Republic Sniper

Level 32-33 | Standard | Agent


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m100100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0200%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
(one of 4)
 skincolor_human_non_h14_p
     skincolor_human_non_h13_p
       skincolor_human_non_h16_p
         skincolor_human_non_h17_p
          haircolor
           haircolor_human_non_h10_p
            eyecolor
            (one of 3)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h04_s
                 eyecolor_human_non_h03_s
                  complexion
                  (one of 4)
                  comp_human_non_c20_m
                    comp_human_non_c25_m
                      comp_human_non_c06_m
                        comp_human_non_c29_m
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • + chest_tight_bmn_med_tr_a01_collar
                          • + chest_tight_bmn_med_tr_a01_pocket
                          • Material: chest_tight_med_ge_a01repsoldier02_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                          handhand_gauntlet_bmn_archetype
                          • + hand_gauntlet_bmn_med_tr_a01_front
                          • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                          waistwaist_belt_bmn_archetype
                          • Material: waist_belt_med_ge_a01repsoldier02_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_med_ge_a01repsoldier02_u
                          All NPCs with this appearance (4)