Executioner
Executioner
Flash Bang and Maim grant Executioner, allowing your next Takedown within <<1[%d seconds/%d second/%d seconds]>> to be used regardless of the target's remaining health and deal 15% additional damage.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141161869512292861 |
Combat log ID: | 3936363296587776 |
FQN: | abl. |
Star Wars name: | Executioner |
Other languages: | Henker Bourreau |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141110790488023741 FQN: abl. agent. skill. utility. executioner/6/1 - 1
- After Flash Bang is activated by CASTER
Flash Bang
Detonates a flash bang that blinds the target for <<1[%d/%d/%d]>> seconds. Damage causes this effect to end prematurely. When Flash Bang ends it leaves behind Flash Powder that reduces the target's accuracy by 20% for 8 seconds.
FQN: abl.agent.flash_bang
- After Maim is activated by CASTER
Maim
Hurl a vibroknife with debilitating precision, dealing <<2>> energy damage and stunning the target for <<1[%d/%d/%d]>> seconds.
FQN: abl.agent.maim
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [10s]
Executioner
Next Takedown can be used on any target and deals more damage.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. executioner Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Takedown)Takedown
Attempts to take the target down with a single powerful shot that deals <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.agent.takedown
Conditions: - Can only be called by other effects
Global ID: 16141109690976396520 FQN: abl. agent. skill. utility. executioner/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 15%agent. takedown
- 2
- When character deals damage with tags tag.
abl. that does not get redirectedagent. takedown
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.