Revitalizers
Revitalizers
Stim Boost now additionally grants Revitalizers, restoring 5% of total health every 3 seconds and reducing damage received by 20% for the duration.
Attributes
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 3.0.0 |
| Global ID: | 16141087951086681205 |
| Combat log ID: | 3403538243780608 |
| FQN: | abl. |
| Star Wars name: | Revitalizers |
| Other languages: | Revitalisierer Revitalisants |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140996297520331861 FQN: abl. agent. skill. utility. revitalizers/6/1 - 1
- After
Stim Boost is activated by CASTERStim Boost
Inject yourself with a specially-engineered Imperial stim, immediately gaining Tactical Advantage and boosting alacrity by 10% for <<1>> seconds. Does not break stealth.
FQN: abl.agent.stim_boost
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Revitalizers
Recovering health and reducing all damage taken.Slot: Buff Duration: 15s On death: Effect is removed Tick rate: 3s (5 ticks) # occurrences: 1 Tags: tag. abl. agent. tactic_ hot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ignore Alacrity
- Ignore Alacrity = (bool) true - Set Ignore Scoreboard Stats
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140992998985451340 FQN: abl. agent. skill. utility. revitalizers/6/2 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET for (5% of its HP), causing no threat
- 2
- When effect is applied
Perform the following actions:
- Modify stat Damage Received Modifier (Percentage), increase by -0.2