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  3. taris_imperial
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  6. republic
  7. republic_hangar_captain
Portrait

Republic Hangar Captain

Level 35-36 | Strong | Plasma Marksman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m100100%

Flame Thrower

FQN: abl.​npc.​ability.​tech.​bh_flame_thrower

Flame Thrower
15s4s channel10 m75100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany50100%

Series of Shots

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Series of Shots
15s3s channel30 m25100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0400%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bms_archetype
  • + face_gehelmet07_bms_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 5)
[empty]
[empty]
[empty]
[no archetype]
  • + 1156667 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143515 – not found
  • + 1143514 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h07_p
       skincolor_human_non_h04_p
         skincolor_human_non_h05_p
          haircolor
          (one of 3)
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h14_p
                eyecolor
                (one of 3)
                 eyecolor_human_non_h02_s
                   eyecolor_human_non_h03_s
                     eyecolor_human_non_h01_s
                      complexion
                      (one of 4)
                      comp_human_non_c06_m
                        comp_human_non_c20_m
                          comp_human_non_c16_m
                            comp_human_non_c29_m
                              age
                              (one of 2)
                              [empty]
                              age_non_non_mid01_m
                                Body details
                                SlotDetails
                                chestchest_baggy_bms_archetype
                                • + chest_baggy_bms_med_ge_a02_collar
                                • + chest_baggy_bms_med_ge_a02_strap
                                • + chest_baggy_bms_med_ge_a02_shld
                                • Material: chest_baggy_med_ge_a02repofficer03_m
                                bracerbracer_short_bms_archetype
                                • Material: bracer_short_med_ge_a02repofficer03_u_v02
                                handhand_glove_bms_archetype
                                • + hand_glove_bms_med_ge_a02_cuff
                                • Material: hand_glove_med_ge_a02repofficer03_u
                                waistwaist_belt_bms_archetype
                                • + waist_belt_bms_med_ge_a02_back
                                • + waist_belt_bms_med_ge_a02_front
                                • Material: waist_belt_med_ge_a02repofficer03_u
                                legleg_pant_bms_archetype
                                • Material: leg_pant_med_ge_a02repofficer03_m_v02
                                bootboot_tall_bms_archetype
                                • + boot_tall_bms_med_ge_a02_cuff
                                • Material: boot_tall_med_ge_a02repofficer03_u
                                All NPCs with this appearance (6)