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Rishi

For a very long time, Rishi remained ignored and untouched on the fringes of the Outer Rim. Its dominant species--the intelligent, avian Rishii--lived a simple and mostly serene existence on the island-flecked world. But when a pirate craft crash-landed on Rishi more than a hundred years ago, all that changed.

With its plentiful fossil fuel reserves and close proximity to a largely unexplored dwarf galaxy, this tropical pearl of a planet has since become a favorite hub for underworld types in search of riches, refuge from authorities or just a good time.
cdx.planets.rishi

Attributes

Codex entries on this planet (38)
NameCategory

Blaster's Path

Raider's Cove has become a top stop for those who like their fun times in a tropical paradise seasoned with a healthy pinch of danger, and the Blaster's Path cantina is the go-to destination. Set a short distance from ebony-sanded beaches, patrons can enjoy their drinks out under the warmth of the sun and in Rishi's tranquil waters. And when the weather turns, the Path serves as shelter from relentless monsoons and chilly winter nights.

The Path's two stories offer ample space for drinks, concerts, card tournaments, and large private events, leaving many first-timers stunned to hear the cantina's owner downplay its qualities. But anyone who knows Kareena knows that her dry cynicism comes from regret. Ever since she allowed the Nova Blades a stake in the Path, the Blades have had their run of the place and profits have declined as a result. Kareena does hold onto a glimmer of hope that she'll one day make the Blaster's Path fully hers again, though she's not exactly holding her breath.

Category: Locations

Planet: 16141088354346344157

XP Level: 1

FQN: cdx.​locations.​rishi.​blasters_path

Blaster's Path
Locations

Raider's Cove

In the hearts and minds of many of its residents, Raider's Cove isn't some cobbled-together beach town--it's their safe haven. The same relative lawlessness that allows unsavory types to steal and fight with abandon also gives those who don't wish to live under the rule of galactic authorities a suitable home. And it's not as though Raider's Cove is a hotbed of anarchy: the town's founding pirate crew, the Nova Blades, routinely contend with residents and visitors who become too much of a nuisance.

The first phase of Raider's Cove, now a bustling port, was built using only what the stranded Nova Blades had available from their crashed ship, plus whatever natural resources they could plunder from the local Rishii. As more pirates arrived on Rishi and the local economy began to flourish, relatively polished structures were constructed along the black-sand shores and Raider's Cove became a vacation destination for adventure and trouble seekers everywhere--a true resort for the wicked.

Category: Locations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​locations.​rishi.​raiders_cove

Raider's Cove
Locations

Rishii Village

Species-wide, the Rishii appreciate community. Many, however, also exhibit an affinity for transience. Because of this, Rishii villages are designed to offer lodging and social activities in a tribal setting for as long as any family or individual Rishii wishes to remain. No one owns property but rather claims it for a time of their choosing.

Rishii villages are commonly set upon high elevation near the sea, allowing the Rishii to easily spot prey in the waters below while severely restricting the pathways of would-be predators. Their huts are typically built from bark, roots, branches and cereal stalks. They are far more durable than appears at first glance, as each hut is constructed with its specific location in mind to best withstand local atmospheric patterns and phenomena. A more recent addition to their villages are wooden bridges, which have been added for the convenience of non-Rishii guests.

Category: Locations

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​locations.​rishi.​rishii_village

Rishii Village
Locations

The Aggressor

To visitors and most of the residents of Raider's Cove, it is a shipwreck. At most, a unique landmark that stands tall along the western horizon. But to the Nova Blades on Rishi, the Aggressor is their home. Since its construction, the corvette has traversed the galaxy and beyond as part of the Nova Blades' pursuit of riches and notoriety, but now its engines and hull stand in such a state of disassembly and devastation that it will never sail among the stars again.

Even as an apparent husk, the Aggressor continues to serve its owners' needs. The portion of the vessel that rests parallel to the ground is now used for security services, management and, when inclement weather strikes, social gatherings; the vertical aft has been cleverly refitted to serve as living quarters and minor manufactories, with scrap metal and wood used to fashion ladders and lifts along the ship's former halls.

Category: Locations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​locations.​rishi.​the_aggressor

The Aggressor
Locations

Rishii

The Rishii have soared as their planet's dominant species for many thousands of years. Their powerful wings, honed talons and knack for mimicking the sounds of other living things make them natural hunters. While highly intelligent, they prefer to apply their smarts to reflective and societal matters over technological advancement.

Content to lead simple lives in villages set atop high mountain peaks and grow their population at a glacial pace, the Rishii have no reason to war amongst themselves, though their ability to defend themselves from predators make them skillful combatants. Some Rishii have chosen to relocate closer to the outsiders who have colonized the world in recent years, the most adventurous among them integrating more fully and opting for the thrill of a pirate's life.

Category: Species

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​species.​rishii

Rishii
Species

Tonitran

Keen eyesight, an insatiable appetite and a bone-chilling call make the tonitran one of the galaxy's most feared predators. These remorseless lizards use their muscular hind legs to gain purchase with their powerful claws and propel themselves at great speed, often resulting in a successful kill without their prey ever having known they were in danger. The substantial tail of a tonitran not only assists in its balance, but it also provides excellent defense against any creature foolish enough to attempt a furtive attack from behind.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​tonitran

Tonitran
Bestiary

Orobird

Orobirds are a species of tall, flightless avians noted for their distinctive plumage and loud, squawking calls. Their very existence baffles scientists: colorful, loud and dumb, orobirds should be easy prey for predators and poachers, yet they can be found thriving on a multitude of worlds. Many attribute the orobirds' continued survival to their brutish temperament and odious flavor; orobird meat is generally considered one of the foulest in the galaxy, though some wealthy highbrows insist the taste is an acquired one.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​orobird

Orobird
Bestiary

Grophet

Domestication of the foraging omnivores known as grophets has long been a goal of livestock farmers on Rishi, but the notoriously stubborn and intelligent mammals do not take well to pens or cages. Grophets use their dense mass, low centers of gravity and nodule-pocked foreheads to ram defensively into predators and other nuisances, while their long, sensitive ears make them especially difficult to get the drop on. Grophet demand has spiked among game hunters in recent years as their raw entrails have become a noted Hutt delicacy.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​grophet

Grophet
Bestiary

Kowakian Monkey-Lizard

When it comes to compatibility, few pets in the criminal underworld can outmatch a monkey-lizard from the planet Kowak. Their intelligence allows them to understand and execute complex commands, while their small size, nimble bodies and prehensile tails make it easy for them to maneuver through small spaces. The Kowakian monkey-lizard isn't exactly defenseless, either. When cornered, they are known to go for any would-be assailant's neck and eyes with their sharp claws and powerful beaks.

For those whose sense of humor tends toward the sadistic, it also doesn't hurt that Kowakian monkey-lizards are notoriously cruel. Their knack for recognizing weakness in others provides ample opportunity for acts of public humiliation, which they'll often carry out while chirping away with a mocking laughter that will haunt the victim until their dying days.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​kowakian_monkey_lizard

Kowakian Monkey-Lizard
Bestiary

Skar'kla

An innocuous trip to the beach for fun in the sun can quickly become a living nightmare wherever skar'klas are known to roam. These semiaquatic, carnivorous reptiles thrive in wet, tropical climes, and are strong, fast, and deadly. Their scaly hides and plated manes offer protection from other predators while their sharp teeth and powerful jaws allow them to quickly devour their prey. A legend persists that skar'klas find relief in having the undersides of their mane plates scratched, but so far no one has been known to dare attempt to confirm it.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​skarkla

Skar'kla
Bestiary

Corellian Run Scoundrels

Few trade routes have become as precious to interstellar commerce as the hyperlane known as the Corellian Run. It should come as no surprise, then, that the Corellian Run is also highly attractive to criminals. But of all those who rob, ransack and hijack, only one crew dares to take its name after the route itself.

As one might expect from a gang of smugglers named the "Corellian Run Scoundrels", they typically scoff at honor and kindness while swaggering with naked arrogance. The legend persists that one of the Scoundrels' most notorious captains, Kai Zykken, once kidnapped the adult daughter of Denon corporate magnate Viril Shu--not for ransom, but to woo her so she'd marry him into Shu's fortune. Zykken was reportedly--and not at all surprisingly--unsuccessful in his plan.

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​rishi.​corellian_run_scoundrels

Corellian Run Scoundrels
Organizations

Ravagers

Carida Corsairs. Corellian Run Scoundrels. Nova Blades. Rishi certainly has its fill of interstellar gangs staking their claim on the tropical world. But none are as feared as the home-grown band of ruthless pirates known as the Ravagers.

The Ravagers began as a tight-knit group of intrepid youth who explored the planet's many untouched isles in search of adventure and long-lost treasures. When they found a rusty old hoverbarge tucked away inside a vast cove, they set their minds to restoring the ship to working order so they could take it out for joyrides. But by the time the barge was restored, the children were adults--adults who had placed every last credit into their dream. The dire need to recoup their investment led the group down a murky path that began with simple heists and eventually led to bloody sieges on transport freighters.

While these one-time innocents are now long dead, the dark legend they spawned lives on.

Category: Organizations

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​organizations.​operation.​rishi.​ravagers

Ravagers
Organizations

Eclipse Squad

[Excerpted from SpecForce psychological profiles.]

Working from a diverse range of personality types and competencies will help to further refine the grafting process. The following candidates have been put forth by Psych. Div.:

Sergeant Parisa, engineer
Demonstrates focus. Has a drive bordering on anger due to recent family trauma.

Lieutenant Mak'eef, heavy weapons
Anxious, self-assured. Signed up as an alternative to fretting over the war.

Sergeant Revai, sniper
Deliberate and distant. Highly intelligent. Tendency to fixate on dark thoughts.

Sergeant Noray, field medic
Good-humored. Capable under extreme pressure. Orphaned at birth.

Captain Udanara, linguistics
Charismatic. Morale builder. Extensive combat and leadership experience.

Major Corovani, strategic command
Responsible. Resolute. Pragmatic. Multiple-time SpecForce Honors recipient. Family man.

Candidate set: APPROVED

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​trooper.​eclipse_squad

Eclipse Squad
Organizations

The Slayers Three

Following a set of chronal intervals unrelated to any known calendar, Angol, Bez, and Derrus Martilla venture out from their home in the Spawn Nebula to revel in the spirit of the hunt. Calling themselves the "Slayers Three", these proud siblings make landfall on a world decreed by their shamans to track and kill that world's most formidable beasts in ceremonial fashion. The Slayers Three are said to be among the galaxy's most skilled big-game hunters, having yet to find a creature that could get the best of them.

Some have come to question the veracity of the Slayers' story, even calling the siblings delusional. Since no one can determine which world they're from--even with their peculiar accents--there is no sure way to verify who these "shamans" are or what specific purpose the Slayers' "ceremonial hunt" serves. But the reported growing cynicism of one of the siblings does lend some credence to their stories. Regardless of any debate about the truth, one fact endures: when the Slayers Three arrive to hunt, excitement is sure to follow.

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​rishi.​the_slayers_three

The Slayers Three
Organizations

Nova Blades

Originally a loose conglomerate of independent pirate crews dedicated to resource sharing, the Nova Blades became a proper gang when the value of tactical collaboration started to outweigh the freedom of operational independence. Ever since, the galaxy's major hyperroutes have suffered from the Blades' legendary hijackings, raids and blockades. A line item known as "Blade Tax" is commonly used by corporate accountants as an expected cost of doing business.

The Nova Blades' fleets are nomadic, allowing them to take swift and nimble action virtually anywhere they choose, while also making them difficult to attack directly. More recently, some Nova Blades have established planetary bases of operations. Thus far, these permanent posts do not appear to have been targeted by corporations, governments or rival gangs.

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​rishi.​nova_blades

Nova Blades
Organizations

Carida Corsairs

At one time, the Corida Corsairs were the bane of the coreward end of the Perlemian Trade Route. Their brazen and ruthless tactics struck fear into dozens of Republic-aligned worlds for more than two hundred years. The Corsairs' hijackings, raids and ransom demands became the stuff of legend. The very utterance of their name would send ripples of dread throughout the political halls of Coruscant.

All that changed when the Corsairs' home base on Carida was discovered and raided by a Republic strike force. Without a center of operations, the remaining Corsairs were either picked off or scattered to the winds. Over time, the Carida Corsairs became something of a laughing stock, often depicted in popular fiction as ineffectual bunglers. But the remaining Carida Corsairs, often identified by their Kowakian Monkey-Lizard accomplices, have moved on to more remote parts of the galaxy, like Rishi. They have kept their name out of pride, hoping that one day they will be powerful enough to call Carida their home and strike fear into the Republic once again.

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​rishi.​carida_corsairs

Carida Corsairs
Organizations

Revan's Conflict over Rishi

Of all the worlds one would expect to find the Order of Revan's plan unfolding, Rishi would hardly seem a likely candidate. While it's true that the island-dotted paradise would be ideal for planning without fear of interference, the lack of Imperial and Republic presence would also limit the ability to act on those plans. That is, unless the Empire and Republic were somehow drawn to Rishi.

The Nova Blades were employed by the Revanites to trick the galactic powers into believing their most vital fleets were at the mercy of the pirate gang's infamous hyperlane raids; in reality they were being corralled into a trap. With a signal jammer taking away their ability to communicate with one another and with their ships compromised by Revanite traitors, Darth Marr and Master Shan--and the many thousands under their command--now stand on the brink of annihilation, just as Revan had intended.

Category: Lore

Planet: 16141088354346344157

XP Level: 58

FQN: cdx.​lore.​rishi.​revans_conflict_over_rishi

Revan's Conflict over Rishi
Lore

Opticron Droids

As with much concerning the Emperor, very little is known of the droids designated "Opticron". In fact, very few are even aware they exist.

From the exterior, they appear to be standard-issue Imperial probe droids, but further investigation would reveal an amalgamation of technology both exotic and arcane. Much like the Emperor's Hand, these droids are connected through the Force in some way to the mind and will of the Emperor himself. They are his unseen eyes, watching that which he cannot--until he returns from the brink.

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​warrior.​opticron_droids

Opticron Droids
Lore

Way of the Rishii

Not much is known about the history of the avian Rishii, and that's largely due to their peculiarly hands-off nature as a species. While they do pass on knowledge from generation to generation, the Rishii tend to have little interest in formally chronicling the course of events. They appear far more interested observing and assessing the nature of animals and other peoples.

From day to day, many Rishii spend their time between fishing, crafting and family duties. More recently, they've taken to employing their uncanny talent for mimicry in grand productions devoted to the recreation of tall tales of the pirates who they now share their world with. Perhaps surprisingly, just as the Rishii have left the pirates to their own devices, so have the pirates opted not to disturb the Rishii. Even the planet's most notorious pirate crew, the Ravagers, are content to leave the amiable Rishii to live their modest lives.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​way_of_the_rishii

Way of the Rishii
Lore

Rishi Maze

At the edge of the galaxy, on the fringes of the Outer Rim, a unique phenomenon has fascinated scientists and ignited the imaginations of treasure hunters and explorers for millennia: a dwarf-class companion galaxy called the "Rishi Maze".

Navigation to the Rishi Maze--even while using its spatial constant, Rishi, as a starting point--can be quite difficult, hence the galaxy's name. Some have ventured out never to return, while others have partly managed the multi-point hyperspace path only to turn back for fear of being lost to the cosmos. A few have actually made the trip and returned. These travelers speak in underwhelming terms about lifeless planets with mundane elemental compositions, but whether they're being truthful or attempting to hoard the potential riches of the Rishi Maze for themselves, none can truly say.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​rishi_maze

Rishi Maze
Lore

The Quest for Immortality

For ages, Dark Lords of the Sith have yearned to reproduce the arcane abilities of Tulak Hord; the process behind his nearly successful bid for true immortality in particular has either eluded or ultimately disappointed those who have sought to know it.

Whispered rumors persist of many varying ways to achieve eternal life, from the obviously false to the convincingly esoteric. Lord Veijel's recent discovery on Rishi appears to be the most promising candidate to date, but as with past claims that were proved too good to be true, this newfound lifespan extender may not be as it appears on the surface.

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​inquisitor.​the_quest_for_immortality

The Quest for Immortality
Lore

Old Wounds

"Memories are markers. They allow us to navigate the past, and to recognize the shape of the path we have chosen. They can reinforce our beliefs. They can buoy us, bring warmth to our hearts. But they can also haunt us. Traumatize us, even when they do not linger on our minds.

"This does not mean that we should seek to eradicate these old wounds. The scars left behind are a part of who we are today. We must learn the contours of these scars so that we may fully understand ourselves, and so that we may better serve as Jedi. Pretend our scars--and the memories that come with them--do not exist, and our ignorance will lead us that much closer to the dark side."

--Master Orgus Din, from a Jedi Academy lecture

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​knight.​old_wounds

Old Wounds
Lore

An Imperial Betrayal

Order and efficiency keep the Imperial machine running smoothly; any element acting in opposition is quickly and ruthlessly excised. Great minds have often cracked under the pressure of potentially being found out for merely harboring seditious thoughts, much less acting on them. And yet evidence continues to mount that scores of personnel--perhaps thousands--have risked everything to secretly side with the Revanites. If the Order of Revan's doctrine can sway even well-regarded Sith such as Lord Ivress and Darth Arkous, there's no telling just how thoroughly the Empire has been corrupted by it.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​an_imperial_betrayal

An Imperial Betrayal
Lore

Garblaque's Haven

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Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​smuggler.​garblaques_haven

Garblaque's Haven
Lore

The Settlement of Rishi

More than a century ago, a roving crew of adventurous pirates called the Nova Blades embarked on a perilous journey that would take them outside of the galaxy itself. In attempting to navigate the byzantine path to the dwarf galaxy known as the Rishi Maze, the Nova Blades ultimately lost their way. With hardly any fuel left, they somehow managed to find their way back and crash-landed on the only planet within reach--Rishi.

Their ship, the Aggressor, took on heavy damage when it slammed into a mountain on a pristine jungle isle. With no way off the planet, the Nova Blades took to making a home for themselves on Rishi. By the time the Nova Blades learned to refine Rishi's abundant fossil fuels and return to the stars, it was not to escape but to send out invitations to like-minded gangs and individuals. Their offer: come with us to a lush oasis far away from galactic governance. Unsurprisingly, not a single invitee turned them down.

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​rishi.​the_settlement_of_rishi

The Settlement of Rishi
Lore

Exonium

While the Nova Blades on Rishi make a sound income from extortion and slave trafficking, their strongest growth category has been in mining the fossil fuel exonium. In its solid state, exonium coals are easy to ignite and burn for a long time at a high, stable temperature. In fact, the Rishii have long used exonium to keep warm and render fish fat. Its real value, however, comes from refinement.

In attempting to return to the stars after being stranded on Rishi for an extended period, the Nova Blades found that refined exonium not only made a suitable fuel for propulsion systems but also acted as an effective reactant fuel for their hypermatter drives. Because of its value, the Nova Blades tried to keep the origin world of exonium a secret, but now anxious prospectors have begun to trickle in from all over the galaxy. Whether these prospectors will pay the Nova Blades' recently introduced Exonium Export Tax remains to be seen.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​exonium

Exonium
Lore

"Retired"

Before the collapse of Imperial Intelligence, official service records listed thousands of Intelligence personnel as "Retired". No details, no forwarding address: simply "Retired". The vagaries of such an entry can set an imagination ablaze with theories as to what it might actually mean. Many of those theories could very well be correct.

There is ample evidence that those who had reached retirement age were sent to Medical Services for a final health examination that implemented an "electrochemical mental therapy session" to leave the retiree "free from the traumas brought on by a protracted period of service." Some whose information or abilities were deemed too valuable for such "therapy" were forcibly retired to highly secure locations like Nar Shaddaa's Shadow Town. Others still, such as the agency's former Minister, wielded enough sensitive information to hold the Empire in check and--to some extent--decide their own fates. Most, however, were likely "retired" by Intelligence in the most time-efficient, cost-effective and predictable manner possible.

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​agent.​retired

"Retired"
Lore

She Who Greedily Devours

The Rishii have always had to concern themselves with predators, but in all of their recorded history they have never encountered a terror as great as She Who Greedily Devours. The few Rishii who have survived her savage attacks do not know what else to call her, as they've never before seen a kell dragon--and very few anywhere in the galaxy have ever come across a kell dragon of this magnitude.

"Kellie", as she was once affectionately known, arrived on Rishi as the hatchling mascot of a new Outer Rim chapter of the Corellian Run Scoundrels. Soon these smugglers found that as Kellie quickly grew so did her appetite, making her cost-prohibitive as a pet. Fearing the prospect of bankruptcy, the Scoundrels' leader callously dumped Kellie into a garbage scow where the kell dragon gorged herself on irradiated refuse for days, likely accounting for both her intimidating stature and surly disposition.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​she_who_greedily_devours

She Who Greedily Devours
Lore

BO-55 and Blaster

Why employ a single droid in combat when you can have two droids with different strengths and weaknesses working in concert? That was how the astromech who calls himself BO-55 convinced the Ravagers to allow him to supervise the construction of Blaster, Rishi's oversized weapon of devastation who enters into battle with a child-like enthusiasm and several pounds of high-grade detonite.

BO-55 himself was once a discontinued model destined for the scrap heap until the Ravagers' engineering guru Torque reprogrammed and refitted him. Now he's the sort of droid a bloodthirsty pirate would gladly call friend. Together with Blaster, BO-55 plots out elaborate "operations" designed to inflict maximum embarrassment and carnage. Never content to let Blaster have all the fun, BO-55 can manage just fine in a firefight himself and will gladly join his creation side-by-side in the thick of it.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​persons.​operation.​rishi.​bo55_and_blaster

BO-55 and Blaster
Persons of Note

Ruugar

Every Ravager dreams of being captain. The man called Ruugar was no exception. Born into the Ravagers, Ruugar's early life was relentlessly unforgiving, and he thrived on that adversity. As an adult, Ruugar used his gruff, one-of-us charisma to gain the loyalty of his fellow pirates, leading them in a near-bloodless mutiny against the reigning captain, the vicious tyrant O'kar A'ko. Ruugar had achieved his life's goal.

But all the renewed vigor and revelry spurred by a new and popular leader can only last so long, and eventually even the staunchest supporters start to find their eye drifting to the throne. While Ruugar can lay claim to the longest tenure as captain, it was a tenure that ended when his friend Coratanni sliced off Ruugar's hand and tossed him overboard for the skar'klas to feed on.

Through stark perseverance, Ruugar survived the ordeal. Now, one hand short but twice as determined, he's ready to take another run at captaincy.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​persons.​operation.​rishi.​ruugar

Ruugar
Persons of Note

Master Kutri O'a

Kutri O'a is no stranger to war. He assisted in defending the Minos Cluster and raided Sith warships in the First Battle of Bothawui, though you wouldn't know it from his warm and friendly demeanor. Rather than reflect on past hardships, the Bothan Jedi Master prefers to engage in scholarly pursuits and maintain a positive outlook.

As one of the true masters of the holocron craft, Master O'a has been in great demand throughout Republic space and beyond, but he does not act on behest of the whims of others. He can sense through the Force when and where he'll be needed and plans his travel accordingly--even if those plans take him straight into the heart of danger.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​persons.​consular.​master_kutri_oa

Master Kutri O'a
Persons of Note

Commodore Margok

By and large, the galaxy's most notorious pirates become well known because they operate on the galactic stage. But most pirates do not seek this level of infamy, perfectly content to remain on their birthworld, never daring to venture out among the stars. Such is the case with Commodore Dael Margok of the notorious Nova Blades.

Margok's direct ancestor, Ralen Margok, was a key player in the effort to turn the Aggressor into a base of operations after the ship crash-landed on Rishi more than a century ago. Because of this, Margok maintains the Nova Blades' presence on the world with a profound sense of personal pride. He truly sees his fellow Blades as his equals and as family, and will stop at nothing to see that they are provided for and that their legacy lives on.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​persons.​rishi.​commodore_margok

Commodore Margok
Persons of Note

Arankau

The Rishii do not have leaders as such, but there are those of great intellect and vast experience who are often looked to for wisdom and guidance. One such Rishii is Arankau, whose placid manner and even keel belie a most violent event from his past.

In his youth, like all Rishii, Arankau was curious about the Nova Blades. He was also wary that they might one day attack. He constantly monitored the Blades' behavior and made note of their combat capabilities whenever they fought amongst themselves. When a group of Blades finally decided it was time to test the resolve of the native Rishii by raiding their villages, Arankau was ready with an ambush. Dozens of Rishii led by Arankau severely wounded every Nova Blade in sight--but left not one of them dead. It was the last time outsiders ever sought to cross the Rishii. It also marked the only time Arankau has ever had to fight.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 1

FQN: cdx.​persons.​rishi.​arankau

Arankau
Persons of Note

Coratanni

What do you do when the life you're born into keeps you down? If you're anything like Coratanni, you spit on that life and find a better one. Born to Nova Blades on Rishi, Coratanni--"Cora" to her friends--was never taken seriously by the pirates she called family. Her sly notions were seen more as an indication of a good trader than a good pirate, and her thirst for adventure was seen as just no good.

Far too ambitious to be a simple merchant, Cora eventually stowed away on a ship departing Raider's Cove. When that ship was raided and boarded by pirates, young Cora defended herself admirably--so much so that the captain offered her a place with his crew, the legendary Ravagers. Ever since, Cora's pushed and robbed and fought and connived to make a name for herself--like a good Ravager should. She has finally found her ambitions rewarded in this, her better life.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​persons.​operation.​rishi.​coratanni

Coratanni
Persons of Note

Thera Markon

It's hardly unusual for parents to want to see their children develop an interest in the family trade, nor for such parents to feel some level of disappointment when their hopes aren't fulfilled. So it was when Thera Markon, daughter to notable bounty hunter Crysta Markon, decided to take up smuggling.

Thera's life of small-time scores may not be the most ambitious, but it's a level of danger and income she was accustomed to--until her mother lost her life because of her thieving. If nothing else, Crysta's intervention and sacrifice may signal to Thera that her mother wasn't entirely disapproving of her life choices in the end. Whether or not Thera's neurotic nature would allow such a notion to soothe her is another matter.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​persons.​bounty_hunter.​thera_markon

Thera Markon
Persons of Note

Torque

It's been several years since the particularly coarse Wookiee known only as Torque joined the Ravagers in the seas and over the skies of Rishi. Before then, Torque's natural knack for massaging every last bit of propulsion out of an engine landed him a position as Chief Engineer of a Republic cruiser. But his self-reliant nature and volatile temper led to Torque "reprimanding" his colleagues with the massive spanner he favors.

After serving time for battery, Torque left Republic space in search of a crew more befitting his temperament, leading him to Rishi and the Ravagers. The pirates allow Torque to run the engine room just the way he likes: alone. He does have a team of repair droids at the ready when major damage arises, but even they seem to raise his ire. The only droid--or being, for that matter--the Wookiee is known to get along with is BO-55, which Torque programmed himself.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​persons.​operation.​rishi.​torque

Torque
Persons of Note

Shae Vizla

Few beings in the galaxy have seen as many battlefields as Shae Vizla. Her list of victories surpasses even Mandalore himself, and the personal fortune she's amassed after decades as a top-tier mercenary is staggering. The quintessential Mandalorian, Vizla is ruthless in battle, gregarious in close company, and utterly dedicated to perfecting her skills in combat.

Despite (or perhaps because of) her years of success, Vizla has taken fewer and fewer contracts in recent years. Her clan has largely withdrawn from galactic events, sparking rumors that Vizla has had a falling-out with her allies in the Empire, Mandalore, or some other powerful client; others believe she's simply run out of worthy challenges. Whatever the cause, it's questionable whether such a renowned gun-for-hire can remain on the sidelines for long.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​persons.​flashpoint.​rishi.​shae_vizla

Shae Vizla
Persons of Note

Rishi

For a very long time, Rishi remained ignored and untouched on the fringes of the Outer Rim. Its dominant species--the intelligent, avian Rishii--lived a simple and mostly serene existence on the island-flecked world. But when a pirate craft crash-landed on Rishi more than a hundred years ago, all that changed.

With its plentiful fossil fuel reserves and close proximity to a largely unexplored dwarf galaxy, this tropical pearl of a planet has since become a favorite hub for underworld types in search of riches, refuge from authorities or just a good time.

Category: Planets

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​planets.​rishi

Rishi
Planets

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