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Imperial Guard Academy

Before the Emperor's apparent demise, the Empire's greatest non-Force-sensitive combatants were selected for the Imperial Guard to serve and defend the Emperor himself. But being selected and developing into a guardsman were two different matters entirely.

The Emperor chose worlds strong in the dark side for his academies--locations where his influence was strongest, where he could form a bond with his would-be guardsmen. In these academies, the candidates would undergo a relentless, merciless training regimen that included regularly scheduled battles to the death. Regardless of what kind of person entered an Imperial Guard academy, if they survived they would emerge as a honed-to-perfection killing machine molded to the Emperor's will.

Category: Locations

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​locations.​yavin_4.​imperial_guard_academy

Imperial Guard Academy
LocationsYavin 4Both583.0.0

Blaster's Path

Raider's Cove has become a top stop for those who like their fun times in a tropical paradise seasoned with a healthy pinch of danger, and the Blaster's Path cantina is the go-to destination. Set a short distance from ebony-sanded beaches, patrons can enjoy their drinks out under the warmth of the sun and in Rishi's tranquil waters. And when the weather turns, the Path serves as shelter from relentless monsoons and chilly winter nights.

The Path's two stories offer ample space for drinks, concerts, card tournaments, and large private events, leaving many first-timers stunned to hear the cantina's owner downplay its qualities. But anyone who knows Kareena knows that her dry cynicism comes from regret. Ever since she allowed the Nova Blades a stake in the Path, the Blades have had their run of the place and profits have declined as a result. Kareena does hold onto a glimmer of hope that she'll one day make the Blaster's Path fully hers again, though she's not exactly holding her breath.

Category: Locations

Planet: 16141088354346344157

XP Level: 1

FQN: cdx.​locations.​rishi.​blasters_path

Blaster's Path
LocationsRishiBoth13.0.0

Raider's Cove

In the hearts and minds of many of its residents, Raider's Cove isn't some cobbled-together beach town--it's their safe haven. The same relative lawlessness that allows unsavory types to steal and fight with abandon also gives those who don't wish to live under the rule of galactic authorities a suitable home. And it's not as though Raider's Cove is a hotbed of anarchy: the town's founding pirate crew, the Nova Blades, routinely contend with residents and visitors who become too much of a nuisance.

The first phase of Raider's Cove, now a bustling port, was built using only what the stranded Nova Blades had available from their crashed ship, plus whatever natural resources they could plunder from the local Rishii. As more pirates arrived on Rishi and the local economy began to flourish, relatively polished structures were constructed along the black-sand shores and Raider's Cove became a vacation destination for adventure and trouble seekers everywhere--a true resort for the wicked.

Category: Locations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​locations.​rishi.​raiders_cove

Raider's Cove
LocationsRishiBoth553.0.0

Rishii Village

Species-wide, the Rishii appreciate community. Many, however, also exhibit an affinity for transience. Because of this, Rishii villages are designed to offer lodging and social activities in a tribal setting for as long as any family or individual Rishii wishes to remain. No one owns property but rather claims it for a time of their choosing.

Rishii villages are commonly set upon high elevation near the sea, allowing the Rishii to easily spot prey in the waters below while severely restricting the pathways of would-be predators. Their huts are typically built from bark, roots, branches and cereal stalks. They are far more durable than appears at first glance, as each hut is constructed with its specific location in mind to best withstand local atmospheric patterns and phenomena. A more recent addition to their villages are wooden bridges, which have been added for the convenience of non-Rishii guests.

Category: Locations

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​locations.​rishi.​rishii_village

Rishii Village
LocationsRishiBoth573.0.0

The Aggressor

To visitors and most of the residents of Raider's Cove, it is a shipwreck. At most, a unique landmark that stands tall along the western horizon. But to the Nova Blades on Rishi, the Aggressor is their home. Since its construction, the corvette has traversed the galaxy and beyond as part of the Nova Blades' pursuit of riches and notoriety, but now its engines and hull stand in such a state of disassembly and devastation that it will never sail among the stars again.

Even as an apparent husk, the Aggressor continues to serve its owners' needs. The portion of the vessel that rests parallel to the ground is now used for security services, management and, when inclement weather strikes, social gatherings; the vertical aft has been cleverly refitted to serve as living quarters and minor manufactories, with scrap metal and wood used to fashion ladders and lifts along the ship's former halls.

Category: Locations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​locations.​rishi.​the_aggressor

The Aggressor
LocationsRishiBoth553.0.0

Massassi

It doesn't require much of an imagination to see that the hulking Massassi are genetic cousins to the Sith Pureblood. Both share the same distinctive skin tones, skeletal ridges and body tendrils. Both are also Force-sensitive, though the similarities typically end there. Nourished by the dark side of the Force, the yellow-eyed Massassi have developed a culture based around hunting, combat and violent ritual sacrifice.

On Yavin 4 in particular, the Massassi are markedly different from Purebloods. These impossibly strong warriors have developed dense and sharp claws on their hands and feet, and their intellect has diminished to the point that they rely almost entirely on animal instinct and use grunts to communicate. Their society, such as it is, has devolved into true barbarism.

Category: Species

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​species.​massassi

Massassi
SpeciesYavin 4Both583.0.0

Rishii

The Rishii have soared as their planet's dominant species for many thousands of years. Their powerful wings, honed talons and knack for mimicking the sounds of other living things make them natural hunters. While highly intelligent, they prefer to apply their smarts to reflective and societal matters over technological advancement.

Content to lead simple lives in villages set atop high mountain peaks and grow their population at a glacial pace, the Rishii have no reason to war amongst themselves, though their ability to defend themselves from predators make them skillful combatants. Some Rishii have chosen to relocate closer to the outsiders who have colonized the world in recent years, the most adventurous among them integrating more fully and opting for the thrill of a pirate's life.

Category: Species

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​species.​rishii

Rishii
SpeciesRishiBoth553.0.0

Galactic History 90: The Battle of Alderaan

The Sith Empire had won victory after victory in the Great War. But despite the Sith Emperor's planning, the Empire had also endured setbacks from stubborn Republic defenders. To shatter the Republic's morale, Imperial forces led by the newly-promoted Darth Malgus descended on the peaceful Core World of Alderaan. The surprise attack left Alderaan in flames.

Alderaan was little more than a transfer station for Republic soldiers on leave, though it also had a number of Republic military hospitals. There was no way the Empire could have foreseen that Captain Jace Malcom and Havoc Squad--the Republic's elite Special Forces unit--would be on planet as the attack came. Jace organized an armed stand against the Empire and signaled the Republic.

During an ambush in Alderaan's snowy forests, Captain Malcom and Satele Shan--the Jedi who would become Grand Master of the order--fought and defeated Darth Malgus. The tide was turned; the Republic fleet arrived soon afterwards, securing Alderaan, and the injured Malgus was secretly evacuated by fleeing Imperial forces.

Category: Achievement: Datacrons

XP Level: 1

FQN: cdx.​datacron.​rishi.​datacron_1

Galactic History 90: The Battle of Alderaan
Achievement: DatacronsBoth13.0.0

Galactic History 91: The Syndicate Wars

To the galaxy's underworld, war means profit. As the Republic and Sith Empire clashed, the Hutt-affiliated Rath Cartel and the upstart Vandelhelm Combine competed to smuggle weapons to the highest bidder in what were later called the Syndicate Wars.

When both sides hired powerful mercenaries, the rivalry spiraled out of control. Eventually the fighting spilled over into a "back door" trade corridor controlled by the notorious Nok Drayen, a gangster who had destroyed half the Hutt Cartel in a single night.

With his profits in danger, Nok Drayen swiftly retaliated against both factions. The Rath Cartel and the Vandelhelm Combine soon realized they were out of their depth, as Nok Drayen called in favors from dangerous Gank mercenaries, renegade Hutts and even Imperial officials. Finally Nok Drayen attacked Vandelhelm's headquarters, while simultaneously having the leader of the Rath Cartel assassinated. When the Syndicate Wars were over, every credit Vandelhelm and the Rath Cartel had earned went into Nok Drayen's pocket.

Category: Achievement: Datacrons

XP Level: 1

FQN: cdx.​datacron.​rishi.​datacron_2

Galactic History 91: The Syndicate Wars
Achievement: DatacronsBoth13.0.0

Galactic History 92: The Hydian Way

Driven to test themselves in war, the Mandalorians had traditionally found common ground with the goals of the Sith. After the Empire's return, a new Mandalore emerged, forged in the gladiatorial arenas of Geonosis, and agreed to an Imperial alliance. Calling his scattered people together, Mandalore assembled a powerful fleet and blockaded the Hydian Way, a critical Republic supply line.

The Core Worlds slowly began to starve, and a partnership of underworld figures led by the smuggler Hylo Visz saw opportunity. The group baited the Mandalorians with bulk freighters of goods, before a motley fleet of starships ambushed the Mandalorian cruisers and forced them to break formation. With support from the Republic Navy, the blockade was destroyed.

As Hylo and her associates grew rich overnight, the Mandalorians withdrew. Dissent was growing in the ranks. Soon, Mandalore himself would face a challenge to his leadership.

Category: Achievement: Datacrons

XP Level: 1

FQN: cdx.​datacron.​rishi.​datacron_3

Galactic History 92: The Hydian Way
Achievement: DatacronsBoth13.0.0

Galactic History 93: The Mandalorian Schism

The Great Hunt--a test of skill, valor and daring--has been a Mandalorian tradition for generations. After the Mandalorian defeat at the Hydian Way, Mandalore organized a Great Hunt to inspire and unite his people. The winner, Artus, challenged Mandalore to a duel and shot him dead. Artus then claimed the title of Mandalore himself, reaffirming the alliance with the Sith Empire.

Several Mandalorian clans, led by the renowned warrior Jicoln Cadera, disagreed. Centuries before, Mandalore the Preserver had fought shoulder-to-shoulder with Jedi and led his people to glory; Jicoln and his clans argued that they should ally with the Republic. When Artus refused, Jicoln Cadera led the clans in an uprising against him.

The two men fought a bloody campaign, but Artus eventually prevailed. He broke the rebels, seizing their armor and ordering their children adopted into other clans. Jicoln Cadera escaped into exile, leaving Artus unchallenged.

Category: Achievement: Datacrons

XP Level: 1

FQN: cdx.​datacron.​rishi.​datacron_4

Galactic History 93: The Mandalorian Schism
Achievement: DatacronsBoth13.0.0

Krakjya

The golden-hued and black-striped pelage of the krakjya instills in those who behold the tropical feline a notion of majestic beauty, but maintaining that affectation would be a mistake. Krakjyas are savage predators, acting only in regard to self-preservation without anything resembling decorum or elegance. Powerful back muscles allow krakjyas to leap great distances and pin down quarry several times their own weight long enough to render it lifeless with their long, sharp teeth. Even the great Massassi warriors of Yavin 4 know better than to face a krakjya without lots of backup.

Category: Bestiary

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​bestiary.​krakjya

Krakjya
BestiaryYavin 4Both583.0.0

Stoneray

Of all the creatures indigenous to Yavin 4, the stoneray fits most suitably within its dark side-permeated swamps and jungles. Their ashen skin and low-necked posture lend an air of the sinister. And at night, bathed in the crimson glow of the gas giant Yavin, stonerays appear to be covered in blood--a terrifying sight, especially when one is observed using its taloned tail to effortlessly disembowel its prey.

Category: Bestiary

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​bestiary.​stoneray

Stoneray
BestiaryYavin 4Both583.0.0

Grophet

Domestication of the foraging omnivores known as grophets has long been a goal of livestock farmers on Rishi, but the notoriously stubborn and intelligent mammals do not take well to pens or cages. Grophets use their dense mass, low centers of gravity and nodule-pocked foreheads to ram defensively into predators and other nuisances, while their long, sensitive ears make them especially difficult to get the drop on. Grophet demand has spiked among game hunters in recent years as their raw entrails have become a noted Hutt delicacy.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​grophet

Grophet
BestiaryRishiBoth553.0.0

Kowakian Monkey-Lizard

When it comes to compatibility, few pets in the criminal underworld can outmatch a monkey-lizard from the planet Kowak. Their intelligence allows them to understand and execute complex commands, while their small size, nimble bodies and prehensile tails make it easy for them to maneuver through small spaces. The Kowakian monkey-lizard isn't exactly defenseless, either. When cornered, they are known to go for any would-be assailant's neck and eyes with their sharp claws and powerful beaks.

For those whose sense of humor tends toward the sadistic, it also doesn't hurt that Kowakian monkey-lizards are notoriously cruel. Their knack for recognizing weakness in others provides ample opportunity for acts of public humiliation, which they'll often carry out while chirping away with a mocking laughter that will haunt the victim until their dying days.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​kowakian_monkey_lizard

Kowakian Monkey-Lizard
BestiaryRishiBoth553.0.0

Skar'kla

An innocuous trip to the beach for fun in the sun can quickly become a living nightmare wherever skar'klas are known to roam. These semiaquatic, carnivorous reptiles thrive in wet, tropical climes, and are strong, fast, and deadly. Their scaly hides and plated manes offer protection from other predators while their sharp teeth and powerful jaws allow them to quickly devour their prey. A legend persists that skar'klas find relief in having the undersides of their mane plates scratched, but so far no one has been known to dare attempt to confirm it.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​skarkla

Skar'kla
BestiaryRishiBoth553.0.0

Tonitran

Keen eyesight, an insatiable appetite and a bone-chilling call make the tonitran one of the galaxy's most feared predators. These remorseless lizards use their muscular hind legs to gain purchase with their powerful claws and propel themselves at great speed, often resulting in a successful kill without their prey ever having known they were in danger. The substantial tail of a tonitran not only assists in its balance, but it also provides excellent defense against any creature foolish enough to attempt a furtive attack from behind.

Category: Bestiary

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​bestiary.​tonitran

Tonitran
BestiaryRishiBoth553.0.0

Sith Intelligence

Even before the collapse of Imperial Intelligence, the Dark Council yearned for an agency of their own design. With Sith Lord Lana Beniko taking a role equivalent to that of Minister of Intelligence, the council can better ensure that their interests are being met. Beniko's role in uprooting the Order of Revan's agents within the Empire further cements the sound logic of her appointment. Rumors have taken root that Beniko's authority is being shared to some extent with a former commander of Imperial Intelligence, but this has neither been confirmed nor denied.

The primary goals of Sith Intelligence do not appear to have appreciably changed from its predecessor: they exist to gather substantive data on past, present, and future persons and organizations of interest; to quietly develop a stable of varied and valuable assets throughout the galaxy; and, above all, to protect the Sith Empire from threats both without and within.

Category: Organizations

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​organizations.​yavin_4.​sith_intelligence

Sith Intelligence
OrganizationsYavin 4Imperial583.0.0

Carida Corsairs

At one time, the Corida Corsairs were the bane of the coreward end of the Perlemian Trade Route. Their brazen and ruthless tactics struck fear into dozens of Republic-aligned worlds for more than two hundred years. The Corsairs' hijackings, raids and ransom demands became the stuff of legend. The very utterance of their name would send ripples of dread throughout the political halls of Coruscant.

All that changed when the Corsairs' home base on Carida was discovered and raided by a Republic strike force. Without a center of operations, the remaining Corsairs were either picked off or scattered to the winds. Over time, the Carida Corsairs became something of a laughing stock, often depicted in popular fiction as ineffectual bunglers. But the remaining Carida Corsairs, often identified by their Kowakian Monkey-Lizard accomplices, have moved on to more remote parts of the galaxy, like Rishi. They have kept their name out of pride, hoping that one day they will be powerful enough to call Carida their home and strike fear into the Republic once again.

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​rishi.​carida_corsairs

Carida Corsairs
OrganizationsRishiBoth553.0.0

Corellian Run Scoundrels

Few trade routes have become as precious to interstellar commerce as the hyperlane known as the Corellian Run. It should come as no surprise, then, that the Corellian Run is also highly attractive to criminals. But of all those who rob, ransack and hijack, only one crew dares to take its name after the route itself.

As one might expect from a gang of smugglers named the "Corellian Run Scoundrels", they typically scoff at honor and kindness while swaggering with naked arrogance. The legend persists that one of the Scoundrels' most notorious captains, Kai Zykken, once kidnapped the adult daughter of Denon corporate magnate Viril Shu--not for ransom, but to woo her so she'd marry him into Shu's fortune. Zykken was reportedly--and not at all surprisingly--unsuccessful in his plan.

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​rishi.​corellian_run_scoundrels

Corellian Run Scoundrels
OrganizationsRishiBoth553.0.0

Eclipse Squad

[Excerpted from SpecForce psychological profiles.]

Working from a diverse range of personality types and competencies will help to further refine the grafting process. The following candidates have been put forth by Psych. Div.:

Sergeant Parisa, engineer
Demonstrates focus. Has a drive bordering on anger due to recent family trauma.

Lieutenant Mak'eef, heavy weapons
Anxious, self-assured. Signed up as an alternative to fretting over the war.

Sergeant Revai, sniper
Deliberate and distant. Highly intelligent. Tendency to fixate on dark thoughts.

Sergeant Noray, field medic
Good-humored. Capable under extreme pressure. Orphaned at birth.

Captain Udanara, linguistics
Charismatic. Morale builder. Extensive combat and leadership experience.

Major Corovani, strategic command
Responsible. Resolute. Pragmatic. Multiple-time SpecForce Honors recipient. Family man.

Candidate set: APPROVED

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​trooper.​eclipse_squad

Eclipse Squad
OrganizationsRishiRepublic553.0.0

Nova Blades

Originally a loose conglomerate of independent pirate crews dedicated to resource sharing, the Nova Blades became a proper gang when the value of tactical collaboration started to outweigh the freedom of operational independence. Ever since, the galaxy's major hyperroutes have suffered from the Blades' legendary hijackings, raids and blockades. A line item known as "Blade Tax" is commonly used by corporate accountants as an expected cost of doing business.

The Nova Blades' fleets are nomadic, allowing them to take swift and nimble action virtually anywhere they choose, while also making them difficult to attack directly. More recently, some Nova Blades have established planetary bases of operations. Thus far, these permanent posts do not appear to have been targeted by corporations, governments or rival gangs.

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​rishi.​nova_blades

Nova Blades
OrganizationsRishiBoth553.0.0

Ravagers

Carida Corsairs. Corellian Run Scoundrels. Nova Blades. Rishi certainly has its fill of interstellar gangs staking their claim on the tropical world. But none are as feared as the home-grown band of ruthless pirates known as the Ravagers.

The Ravagers began as a tight-knit group of intrepid youth who explored the planet's many untouched isles in search of adventure and long-lost treasures. When they found a rusty old hoverbarge tucked away inside a vast cove, they set their minds to restoring the ship to working order so they could take it out for joyrides. But by the time the barge was restored, the children were adults--adults who had placed every last credit into their dream. The dire need to recoup their investment led the group down a murky path that began with simple heists and eventually led to bloody sieges on transport freighters.

While these one-time innocents are now long dead, the dark legend they spawned lives on.

Category: Organizations

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​organizations.​operation.​rishi.​ravagers

Ravagers
OrganizationsRishiBoth603.0.0

The Slayers Three

Following a set of chronal intervals unrelated to any known calendar, Angol, Bez, and Derrus Martilla venture out from their home in the Spawn Nebula to revel in the spirit of the hunt. Calling themselves the "Slayers Three", these proud siblings make landfall on a world decreed by their shamans to track and kill that world's most formidable beasts in ceremonial fashion. The Slayers Three are said to be among the galaxy's most skilled big-game hunters, having yet to find a creature that could get the best of them.

Some have come to question the veracity of the Slayers' story, even calling the siblings delusional. Since no one can determine which world they're from--even with their peculiar accents--there is no sure way to verify who these "shamans" are or what specific purpose the Slayers' "ceremonial hunt" serves. But the reported growing cynicism of one of the siblings does lend some credence to their stories. Regardless of any debate about the truth, one fact endures: when the Slayers Three arrive to hunt, excitement is sure to follow.

Category: Organizations

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​organizations.​rishi.​the_slayers_three

The Slayers Three
OrganizationsRishiBoth553.0.0

Republic Traitors

While the Republic stands for many high ideals, some of its leaders don't always live up to them. Recent victories against the Empire have put morale at an all-time high, but many citizens remain disaffected--especially those who've fought for so long and seen the cost of their leaders' mistakes firsthand. The allure of a new order promising an end to war and the firm leadership of one of the Republic's most famous historical heroes can't be overstated, and the actions of Colonel Darok and his comrades are clear proof that the Revanites have recruited heavily from Republic ranks.

Category: Lore

XP Level: 57

FQN: cdx.​lore.​rishi.​republic_revanites

Republic Traitors
LoreRepublic573.0.0

An Omen Most Dire

The Sith Emperor stalks the galaxy once more. Whether his return from the brink of oblivion is the result of the Emperor's own dark manipulations or merely the result of a terrible convergence of events, his ultimate goal remains the same--to consume all life in the galaxy as fuel for his own immortality.

Despite this chilling turn of events, hope remains. The Emperor's plans have been stopped before, and the Republic is in a stronger position than ever. But the future is always in motion, and the manipulations of the Sith are never predictable....

Category: Lore

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​lore.​yavin_4.​omen_most_dire

An Omen Most Dire
LoreYavin 4Republic583.0.0

The Coalition

One of the most profound developments of recent times will not be shared. It will not be celebrated, and only in the softest of voices in the most secure locations will it be discussed. Acting largely on their own, the Dark Council's Darth Marr and Jedi Grand Master Satele Shan have agreed to a temporary truce amongst their forces, going so far as to plan and act in concert against their common foe, the Revanites.

If these coalition forces are successful--if they can put aside their differences long and well enough to stop Revan's mad scheme--it could be seen as a bridge to a more permanent agreement. While some might welcome such a scenario, others are all too content to see their differences worked through on the battlefield. They would never compromise their ideologies, even if doing so could spare the lives of millions.

Category: Lore

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​lore.​yavin_4.​the_coalition

The Coalition
LoreYavin 4Both583.0.0

The Dark Legacy of Yavin 4: Part I

From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4:

"Information on Yavin 4 has not been easy to come by, but I have scoured the libraries of Tython and what I have discovered is fascinating.

"The first corruption of Yavin's fourth moon by the dark side that we know of corresponds with the arrival of Dark Lord Naga Sadow some fourteen hundred years ago. I'm not entirely sure whether Sadow was drawn here by the dark side or if he himself planted the first seed of its presence. That's one of the many things I hope to learn while I'm here.

"Sadow was a gifted alchemist who turned his Massassi followers into powerful, violent animals who worshipped and served Sadow. The Massassi built massive temples for Sadow where they sacrificed their own in his honor. Sadow was even powerful enough to stave off the inevitable. He placed himself in a near-death slumber, which he remained in for hundreds of years, waiting until someone would come to take his place...."

Category: Lore

Planet: 16141006993103609455

XP Level: 60

FQN: cdx.​lore.​operation.​yavin_4.​dark_legacy_1

The Dark Legacy of Yavin 4: Part I
LoreYavin 4Both603.0.0

The Dark Legacy of Yavin 4: Part II

From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4:

"There was a time when Freedon Nadd was only known as an impetuous Padawan who murdered his well-regarded master and then fled to parts unknown. But we now know that Nadd fled here, to Yavin 4, thirsty for insight into the dark side. Even now I can feel the corrupting power he must have felt in the halls of these temples. Nadd's arrival reawakened Naga Sadow, who took Nadd as his apprentice. When Nadd emerged from his training, he destroyed Sadow and took his place as Dark Lord of the Sith.

"As far as we're aware, Freedon Nadd never physically returned to the halls of Naga Sadow's temples, but he wasn't entirely finished with the place either. Centuries after his own demise, he would influence another Jedi in training to repeat Yavin 4's dark cycle...."

Category: Lore

Planet: 16141006993103609455

XP Level: 60

FQN: cdx.​lore.​operation.​yavin_4.​dark_legacy_2

The Dark Legacy of Yavin 4: Part II
LoreYavin 4Both603.0.0

The Dark Legacy of Yavin 4: Part III

From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4:

"Just as Naga Sadow trained his eventual replacement, so did Freedon Nadd's spirit find a powerful apprentice in Exar Kun. And just as Nadd killed his lord Sadow, Kun destroyed Nadd's spirit here on Yavin 4. These notable deaths likely served to further imbue the moon's temples with dark power, further fueling the barbaric Massassi--as well as the succession of Dark Lords who would later reside here.

"I think Kun saw what Naga Sadow had accomplished here with Sith alchemy and architecture and decided he could do better. He forced the Massassi to build new temples, but this time with a focus on complementing and augmenting the dark side. Kun even went so far as to use various technologies to manipulate the Force in ways that I can't say I understand. I can't, but I would like to...."

Category: Lore

Planet: 16141006993103609455

XP Level: 60

FQN: cdx.​lore.​operation.​yavin_4.​dark_legacy_3

The Dark Legacy of Yavin 4: Part III
LoreYavin 4Both603.0.0

The Dark Legacy of Yavin 4: Part IV

From the journal of Jedi Master Arlo Grennen during his investigation into the dark side's influence on Yavin 4:

"A few hundred years ago, the Jedi Order thought they could cleanse Yavin 4 of its dark influence. They were more aggressive then. I'm actually impressed. The Jedi bombarded the world from orbit with a destructive manifestation of light side power in the hopes it would free the moon from its dark embrace.

"The attacking Jedi destroyed much of the life on Yavin 4, which they later worked to restore to its previous state. They thought they'd won, that they'd removed the influence of the dark side. How wrong they were. The Massassi are still here. The dark side is still present. I would not be surprised if Exar Kun's spirit remains, waiting for someone--a Jedi like myself, perhaps--to find him...."

Category: Lore

Planet: 16141006993103609455

XP Level: 60

FQN: cdx.​lore.​operation.​yavin_4.​dark_legacy_4

The Dark Legacy of Yavin 4: Part IV
LoreYavin 4Both603.0.0

The Dark Legacy of Yavin 4: Part V

Jedi Master Arlo Grennen's final journal entry during his investigation into the dark side's influence on Yavin 4:

"I thought I would find Exar Kun. I believed like a fool that I might be next in line. I felt its pull, the dark side. I yearned for it. Yearned to be taught everything, to become more than what I am.

"What I found instead, what found me, is exquisite. Terrifying. Perfect. Perfect.

"Revan is coming. I vowed to do everything in my power to stop Revan, but he does not want me to. He chose this place, he knew this day would come, knew the very core of me, everything.

"Vitiate, I will make you stronger, I will grant you the only sustenance I know to give, I will become a part of your glory. It's going to be so beautiful I only wish I could live to see"

Category: Lore

Planet: 16141006993103609455

XP Level: 60

FQN: cdx.​lore.​operation.​yavin_4.​dark_legacy_5

The Dark Legacy of Yavin 4: Part V
LoreYavin 4Both603.0.0

The Emperor's Return?

In another time, it might have been cause for celebration. It might have emboldened the Empire, breathing new life into their efforts to crush the Republic. But with the Sith Emperor's apparent reawakening comes the common knowledge that he is no longer interested in ruling over the galaxy. Instead, he seeks to consume it.

The Empire's highest ranking officers and dignitaries are now in a state of heightened alert, and the Dark Council has assembled a contingent of powerful Sith seers to get a fix on the Emperor's presence. When he makes his move, it is believed he will not distinguish between former friend or foe, as they will all eventually become his food and none will remain.

Category: Lore

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​lore.​yavin_4.​the_emperors_return

The Emperor's Return?
LoreYavin 4Imperial583.0.0

The Joint Task Force

In response to the Emperor's return, the Republic Strategic Information Service has begun to assemble a joint task force with the sole purpose of finding the ancient Sith ruler and destroying him at last. Initially proposed by SIS agent Theron Shan, the organization will eventually include representatives from the Jedi Order, Republic Special Forces, "paid consultants" from the underworld--anyone who can contribute to the Emperor's downfall.

As with anything in the Republic, it's possible that politics may play a part in the group's final assembly and resources. But given that its founding members witnessed the return of the Emperor firsthand, it's unlikely that anything will be allowed to impede the task force's progress for long.

Category: Lore

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​lore.​yavin_4.​joint_task_force

The Joint Task Force
LoreYavin 4Republic583.0.0

Two Revans

There has always been a dual nature to the legend of Revan. At his core, is he truly a Jedi or is he Sith? It has been a hotly debated subject among scholars and politicians for centuries. As one might expect, the conclusions reached by those from Republic-aligned worlds often differ from those of an Imperial bent--but not always.

Some of the most knowledgeable authorities in the ways of the Force believe that it is right to call Revan a Jedi Knight and it is also right to refer to him as Dark Lord of the Sith. They contend that simultaneously knowing and embracing both the light and dark sides of the Force is possible, and point to Revan as potential proof. However, many of these same authorities also believe that such divided adherence would lead unquestionably to madness.

Category: Lore

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​lore.​yavin_4.​two_revans

Two Revans
LoreYavin 4Both583.0.0

"Retired"

Before the collapse of Imperial Intelligence, official service records listed thousands of Intelligence personnel as "Retired". No details, no forwarding address: simply "Retired". The vagaries of such an entry can set an imagination ablaze with theories as to what it might actually mean. Many of those theories could very well be correct.

There is ample evidence that those who had reached retirement age were sent to Medical Services for a final health examination that implemented an "electrochemical mental therapy session" to leave the retiree "free from the traumas brought on by a protracted period of service." Some whose information or abilities were deemed too valuable for such "therapy" were forcibly retired to highly secure locations like Nar Shaddaa's Shadow Town. Others still, such as the agency's former Minister, wielded enough sensitive information to hold the Empire in check and--to some extent--decide their own fates. Most, however, were likely "retired" by Intelligence in the most time-efficient, cost-effective and predictable manner possible.

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​agent.​retired

"Retired"
LoreRishiImperial553.0.0

An Imperial Betrayal

Order and efficiency keep the Imperial machine running smoothly; any element acting in opposition is quickly and ruthlessly excised. Great minds have often cracked under the pressure of potentially being found out for merely harboring seditious thoughts, much less acting on them. And yet evidence continues to mount that scores of personnel--perhaps thousands--have risked everything to secretly side with the Revanites. If the Order of Revan's doctrine can sway even well-regarded Sith such as Lord Ivress and Darth Arkous, there's no telling just how thoroughly the Empire has been corrupted by it.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​an_imperial_betrayal

An Imperial Betrayal
LoreRishiImperial573.0.0

Exonium

While the Nova Blades on Rishi make a sound income from extortion and slave trafficking, their strongest growth category has been in mining the fossil fuel exonium. In its solid state, exonium coals are easy to ignite and burn for a long time at a high, stable temperature. In fact, the Rishii have long used exonium to keep warm and render fish fat. Its real value, however, comes from refinement.

In attempting to return to the stars after being stranded on Rishi for an extended period, the Nova Blades found that refined exonium not only made a suitable fuel for propulsion systems but also acted as an effective reactant fuel for their hypermatter drives. Because of its value, the Nova Blades tried to keep the origin world of exonium a secret, but now anxious prospectors have begun to trickle in from all over the galaxy. Whether these prospectors will pay the Nova Blades' recently introduced Exonium Export Tax remains to be seen.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​exonium

Exonium
LoreRishiBoth573.0.0

Garblaque's Haven

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Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​smuggler.​garblaques_haven

Garblaque's Haven
LoreRishiRepublic553.0.0

Old Wounds

"Memories are markers. They allow us to navigate the past, and to recognize the shape of the path we have chosen. They can reinforce our beliefs. They can buoy us, bring warmth to our hearts. But they can also haunt us. Traumatize us, even when they do not linger on our minds.

"This does not mean that we should seek to eradicate these old wounds. The scars left behind are a part of who we are today. We must learn the contours of these scars so that we may fully understand ourselves, and so that we may better serve as Jedi. Pretend our scars--and the memories that come with them--do not exist, and our ignorance will lead us that much closer to the dark side."

--Master Orgus Din, from a Jedi Academy lecture

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​knight.​old_wounds

Old Wounds
LoreRishiRepublic553.0.0

Opticron Droids

As with much concerning the Emperor, very little is known of the droids designated "Opticron". In fact, very few are even aware they exist.

From the exterior, they appear to be standard-issue Imperial probe droids, but further investigation would reveal an amalgamation of technology both exotic and arcane. Much like the Emperor's Hand, these droids are connected through the Force in some way to the mind and will of the Emperor himself. They are his unseen eyes, watching that which he cannot--until he returns from the brink.

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​warrior.​opticron_droids

Opticron Droids
LoreRishiImperial553.0.0

Revan's Conflict over Rishi

Of all the worlds one would expect to find the Order of Revan's plan unfolding, Rishi would hardly seem a likely candidate. While it's true that the island-dotted paradise would be ideal for planning without fear of interference, the lack of Imperial and Republic presence would also limit the ability to act on those plans. That is, unless the Empire and Republic were somehow drawn to Rishi.

The Nova Blades were employed by the Revanites to trick the galactic powers into believing their most vital fleets were at the mercy of the pirate gang's infamous hyperlane raids; in reality they were being corralled into a trap. With a signal jammer taking away their ability to communicate with one another and with their ships compromised by Revanite traitors, Darth Marr and Master Shan--and the many thousands under their command--now stand on the brink of annihilation, just as Revan had intended.

Category: Lore

Planet: 16141088354346344157

XP Level: 58

FQN: cdx.​lore.​rishi.​revans_conflict_over_rishi

Revan's Conflict over Rishi
LoreRishiBoth583.0.0

Rishi Maze

At the edge of the galaxy, on the fringes of the Outer Rim, a unique phenomenon has fascinated scientists and ignited the imaginations of treasure hunters and explorers for millennia: a dwarf-class companion galaxy called the "Rishi Maze".

Navigation to the Rishi Maze--even while using its spatial constant, Rishi, as a starting point--can be quite difficult, hence the galaxy's name. Some have ventured out never to return, while others have partly managed the multi-point hyperspace path only to turn back for fear of being lost to the cosmos. A few have actually made the trip and returned. These travelers speak in underwhelming terms about lifeless planets with mundane elemental compositions, but whether they're being truthful or attempting to hoard the potential riches of the Rishi Maze for themselves, none can truly say.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​rishi_maze

Rishi Maze
LoreRishiBoth573.0.0

She Who Greedily Devours

The Rishii have always had to concern themselves with predators, but in all of their recorded history they have never encountered a terror as great as She Who Greedily Devours. The few Rishii who have survived her savage attacks do not know what else to call her, as they've never before seen a kell dragon--and very few anywhere in the galaxy have ever come across a kell dragon of this magnitude.

"Kellie", as she was once affectionately known, arrived on Rishi as the hatchling mascot of a new Outer Rim chapter of the Corellian Run Scoundrels. Soon these smugglers found that as Kellie quickly grew so did her appetite, making her cost-prohibitive as a pet. Fearing the prospect of bankruptcy, the Scoundrels' leader callously dumped Kellie into a garbage scow where the kell dragon gorged herself on irradiated refuse for days, likely accounting for both her intimidating stature and surly disposition.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​she_who_greedily_devours

She Who Greedily Devours
LoreRishiBoth573.0.0

The Quest for Immortality

For ages, Dark Lords of the Sith have yearned to reproduce the arcane abilities of Tulak Hord; the process behind his nearly successful bid for true immortality in particular has either eluded or ultimately disappointed those who have sought to know it.

Whispered rumors persist of many varying ways to achieve eternal life, from the obviously false to the convincingly esoteric. Lord Veijel's recent discovery on Rishi appears to be the most promising candidate to date, but as with past claims that were proved too good to be true, this newfound lifespan extender may not be as it appears on the surface.

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​inquisitor.​the_quest_for_immortality

The Quest for Immortality
LoreRishiImperial553.0.0

The Settlement of Rishi

More than a century ago, a roving crew of adventurous pirates called the Nova Blades embarked on a perilous journey that would take them outside of the galaxy itself. In attempting to navigate the byzantine path to the dwarf galaxy known as the Rishi Maze, the Nova Blades ultimately lost their way. With hardly any fuel left, they somehow managed to find their way back and crash-landed on the only planet within reach--Rishi.

Their ship, the Aggressor, took on heavy damage when it slammed into a mountain on a pristine jungle isle. With no way off the planet, the Nova Blades took to making a home for themselves on Rishi. By the time the Nova Blades learned to refine Rishi's abundant fossil fuels and return to the stars, it was not to escape but to send out invitations to like-minded gangs and individuals. Their offer: come with us to a lush oasis far away from galactic governance. Unsurprisingly, not a single invitee turned them down.

Category: Lore

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​lore.​rishi.​the_settlement_of_rishi

The Settlement of Rishi
LoreRishiBoth553.0.0

Way of the Rishii

Not much is known about the history of the avian Rishii, and that's largely due to their peculiarly hands-off nature as a species. While they do pass on knowledge from generation to generation, the Rishii tend to have little interest in formally chronicling the course of events. They appear far more interested observing and assessing the nature of animals and other peoples.

From day to day, many Rishii spend their time between fishing, crafting and family duties. More recently, they've taken to employing their uncanny talent for mimicry in grand productions devoted to the recreation of tall tales of the pirates who they now share their world with. Perhaps surprisingly, just as the Rishii have left the pirates to their own devices, so have the pirates opted not to disturb the Rishii. Even the planet's most notorious pirate crew, the Ravagers, are content to leave the amiable Rishii to live their modest lives.

Category: Lore

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​lore.​rishi.​way_of_the_rishii

Way of the Rishii
LoreRishiBoth573.0.0

Commandant Iven

Iven first drew the attention of the Imperial Guard as a hardened slave who fought for his life almost daily in the combat arenas of Ziost. Sent to the Imperial Guard academy on Yavin 4, he quickly impressed by dispatching dozens of fellow cadets along with multiple training commandants. But Iven's murderous, unchecked rage was defiant in nature. He resisted the indoctrination process and the Emperor's dark draw longer than any other--until the strain of resistance became too much and his mind snapped.

Once in the Emperor's thrall, Iven became the most ruthless of all the guardsmen, never allowing his intentions to be questioned nor abiding attempts to be reasoned with. In his later years, as a training commandant himself, Iven had a candidate kill rate of over 80 percent, making for a smaller--but ultimately stronger--Imperial Guard.

Category: Persons of Note

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​persons.​yavin_4.​commandant_iven

Commandant Iven
Persons of NoteYavin 4Both583.0.0

Lord Darkspanner

Before becoming the backbone of Revan's campaign to destroy the Emperor at any cost, the Order of Revan was a small, subversive cult started by Sith Lord Tari Darkspanner. She believed in her heart that Revan had never truly died hundreds of years ago. She was correct, but her devotion to the enigmatic figure revolved around her theory that Revan had quietly overthrown the Emperor and, having been found out by the Dark Council, was locked away.

Darkspanner learned the truth of Revan's fate when the man himself appeared to her in a vision beckoning her to leave Dromund Kaas and seek him out. Impressed with all she'd accomplished as the self-appointed "Master" of the order, Revan offered Darkspanner the opportunity to expand the order's roster and purpose. Now Lord Darkspanner serves as one of Revan's most trusted commanders, devoted as ever to the doctrine of Revan.

Category: Persons of Note

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​persons.​yavin_4.​lord_darkspanner

Lord Darkspanner
Persons of NoteYavin 4Both583.0.0

Arankau

The Rishii do not have leaders as such, but there are those of great intellect and vast experience who are often looked to for wisdom and guidance. One such Rishii is Arankau, whose placid manner and even keel belie a most violent event from his past.

In his youth, like all Rishii, Arankau was curious about the Nova Blades. He was also wary that they might one day attack. He constantly monitored the Blades' behavior and made note of their combat capabilities whenever they fought amongst themselves. When a group of Blades finally decided it was time to test the resolve of the native Rishii by raiding their villages, Arankau was ready with an ambush. Dozens of Rishii led by Arankau severely wounded every Nova Blade in sight--but left not one of them dead. It was the last time outsiders ever sought to cross the Rishii. It also marked the only time Arankau has ever had to fight.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 1

FQN: cdx.​persons.​rishi.​arankau

Arankau
Persons of NoteRishiBoth13.0.0

BO-55 and Blaster

Why employ a single droid in combat when you can have two droids with different strengths and weaknesses working in concert? That was how the astromech who calls himself BO-55 convinced the Ravagers to allow him to supervise the construction of Blaster, Rishi's oversized weapon of devastation who enters into battle with a child-like enthusiasm and several pounds of high-grade detonite.

BO-55 himself was once a discontinued model destined for the scrap heap until the Ravagers' engineering guru Torque reprogrammed and refitted him. Now he's the sort of droid a bloodthirsty pirate would gladly call friend. Together with Blaster, BO-55 plots out elaborate "operations" designed to inflict maximum embarrassment and carnage. Never content to let Blaster have all the fun, BO-55 can manage just fine in a firefight himself and will gladly join his creation side-by-side in the thick of it.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​persons.​operation.​rishi.​bo55_and_blaster

BO-55 and Blaster
Persons of NoteRishiBoth603.0.0

Commodore Margok

By and large, the galaxy's most notorious pirates become well known because they operate on the galactic stage. But most pirates do not seek this level of infamy, perfectly content to remain on their birthworld, never daring to venture out among the stars. Such is the case with Commodore Dael Margok of the notorious Nova Blades.

Margok's direct ancestor, Ralen Margok, was a key player in the effort to turn the Aggressor into a base of operations after the ship crash-landed on Rishi more than a century ago. Because of this, Margok maintains the Nova Blades' presence on the world with a profound sense of personal pride. He truly sees his fellow Blades as his equals and as family, and will stop at nothing to see that they are provided for and that their legacy lives on.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​persons.​rishi.​commodore_margok

Commodore Margok
Persons of NoteRishiBoth553.0.0

Coratanni

What do you do when the life you're born into keeps you down? If you're anything like Coratanni, you spit on that life and find a better one. Born to Nova Blades on Rishi, Coratanni--"Cora" to her friends--was never taken seriously by the pirates she called family. Her sly notions were seen more as an indication of a good trader than a good pirate, and her thirst for adventure was seen as just no good.

Far too ambitious to be a simple merchant, Cora eventually stowed away on a ship departing Raider's Cove. When that ship was raided and boarded by pirates, young Cora defended herself admirably--so much so that the captain offered her a place with his crew, the legendary Ravagers. Ever since, Cora's pushed and robbed and fought and connived to make a name for herself--like a good Ravager should. She has finally found her ambitions rewarded in this, her better life.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​persons.​operation.​rishi.​coratanni

Coratanni
Persons of NoteRishiBoth603.0.0

Master Kutri O'a

Kutri O'a is no stranger to war. He assisted in defending the Minos Cluster and raided Sith warships in the First Battle of Bothawui, though you wouldn't know it from his warm and friendly demeanor. Rather than reflect on past hardships, the Bothan Jedi Master prefers to engage in scholarly pursuits and maintain a positive outlook.

As one of the true masters of the holocron craft, Master O'a has been in great demand throughout Republic space and beyond, but he does not act on behest of the whims of others. He can sense through the Force when and where he'll be needed and plans his travel accordingly--even if those plans take him straight into the heart of danger.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​persons.​consular.​master_kutri_oa

Master Kutri O'a
Persons of NoteRishiRepublic553.0.0

Ruugar

Every Ravager dreams of being captain. The man called Ruugar was no exception. Born into the Ravagers, Ruugar's early life was relentlessly unforgiving, and he thrived on that adversity. As an adult, Ruugar used his gruff, one-of-us charisma to gain the loyalty of his fellow pirates, leading them in a near-bloodless mutiny against the reigning captain, the vicious tyrant O'kar A'ko. Ruugar had achieved his life's goal.

But all the renewed vigor and revelry spurred by a new and popular leader can only last so long, and eventually even the staunchest supporters start to find their eye drifting to the throne. While Ruugar can lay claim to the longest tenure as captain, it was a tenure that ended when his friend Coratanni sliced off Ruugar's hand and tossed him overboard for the skar'klas to feed on.

Through stark perseverance, Ruugar survived the ordeal. Now, one hand short but twice as determined, he's ready to take another run at captaincy.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​persons.​operation.​rishi.​ruugar

Ruugar
Persons of NoteRishiBoth603.0.0

Shae Vizla

Few beings in the galaxy have seen as many battlefields as Shae Vizla. Her list of victories surpasses even Mandalore himself, and the personal fortune she's amassed after decades as a top-tier mercenary is staggering. The quintessential Mandalorian, Vizla is ruthless in battle, gregarious in close company, and utterly dedicated to perfecting her skills in combat.

Despite (or perhaps because of) her years of success, Vizla has taken fewer and fewer contracts in recent years. Her clan has largely withdrawn from galactic events, sparking rumors that Vizla has had a falling-out with her allies in the Empire, Mandalore, or some other powerful client; others believe she's simply run out of worthy challenges. Whatever the cause, it's questionable whether such a renowned gun-for-hire can remain on the sidelines for long.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 57

FQN: cdx.​persons.​flashpoint.​rishi.​shae_vizla

Shae Vizla
Persons of NoteRishiBoth573.0.0

Thera Markon

It's hardly unusual for parents to want to see their children develop an interest in the family trade, nor for such parents to feel some level of disappointment when their hopes aren't fulfilled. So it was when Thera Markon, daughter to notable bounty hunter Crysta Markon, decided to take up smuggling.

Thera's life of small-time scores may not be the most ambitious, but it's a level of danger and income she was accustomed to--until her mother lost her life because of her thieving. If nothing else, Crysta's intervention and sacrifice may signal to Thera that her mother wasn't entirely disapproving of her life choices in the end. Whether or not Thera's neurotic nature would allow such a notion to soothe her is another matter.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​persons.​bounty_hunter.​thera_markon

Thera Markon
Persons of NoteRishiImperial553.0.0

Torque

It's been several years since the particularly coarse Wookiee known only as Torque joined the Ravagers in the seas and over the skies of Rishi. Before then, Torque's natural knack for massaging every last bit of propulsion out of an engine landed him a position as Chief Engineer of a Republic cruiser. But his self-reliant nature and volatile temper led to Torque "reprimanding" his colleagues with the massive spanner he favors.

After serving time for battery, Torque left Republic space in search of a crew more befitting his temperament, leading him to Rishi and the Ravagers. The pirates allow Torque to run the engine room just the way he likes: alone. He does have a team of repair droids at the ready when major damage arises, but even they seem to raise his ire. The only droid--or being, for that matter--the Wookiee is known to get along with is BO-55, which Torque programmed himself.

Category: Persons of Note

Planet: 16141088354346344157

XP Level: 60

FQN: cdx.​persons.​operation.​rishi.​torque

Torque
Persons of NoteRishiBoth603.0.0

Yavin 4

More than two dozen moons orbit the Outer Rim gas giant Yavin. Of those moons, the one designated Yavin 4 is by far the most habitable, supporting a vast array of flora and fauna within its lush and endless jungles.

Yavin 4 also holds a great deal of interest to the Jedi and the Sith. For well over a thousand years now, the dark side of the Force has flowed through Yavin 4 in an ever-increasing magnitude. But those who visit the moon's deadly rainforests and swamps in search of an explanation for the phenomenon rarely return, and never with any answers.

Category: Planets

Planet: 16141006993103609455

XP Level: 58

FQN: cdx.​planets.​yavin_4

Yavin 4
PlanetsYavin 4Both583.0.0

Rishi

For a very long time, Rishi remained ignored and untouched on the fringes of the Outer Rim. Its dominant species--the intelligent, avian Rishii--lived a simple and mostly serene existence on the island-flecked world. But when a pirate craft crash-landed on Rishi more than a hundred years ago, all that changed.

With its plentiful fossil fuel reserves and close proximity to a largely unexplored dwarf galaxy, this tropical pearl of a planet has since become a favorite hub for underworld types in search of riches, refuge from authorities or just a good time.

Category: Planets

Planet: 16141088354346344157

XP Level: 55

FQN: cdx.​planets.​rishi

Rishi
PlanetsRishiBoth553.0.0

Above the Law

You earned this title after defeating Revan on Yavin 4.

Category: Achievement: Titles

XP Level: 60

FQN: cdx.​titles.​class.​bounty_hunter.​above_the_law

Above the Law
Achievement: TitlesImperial603.0.0

Chief Military Advisor

You earned this title after defeating Revan on Yavin 4.

Category: Achievement: Titles

XP Level: 60

FQN: cdx.​titles.​class.​trooper.​chief_military_advisor

Chief Military Advisor
Achievement: TitlesRepublic603.0.0

Corsair, The Unruly

You acquired this title from the Freebooter's Trade Union reputation vendor.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​corsair_the_unruly

Corsair, The Unruly
Achievement: TitlesBoth13.0.0

Dark Council Elite

You earned this title after defeating Revan on Yavin 4.

Category: Achievement: Titles

XP Level: 60

FQN: cdx.​titles.​class.​inquisitor.​dark_council_elite

Dark Council Elite
Achievement: TitlesImperial603.0.0

Immune to Prosecution

You earned this title after defeating Revan on Yavin 4.

Category: Achievement: Titles

XP Level: 60

FQN: cdx.​titles.​class.​smuggler.​immune_to_prosecution

Immune to Prosecution
Achievement: TitlesRepublic603.0.0

Incredible Smell Discoverer

You earned this title by locating a bottle of Sea Pheromones on Rishi.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​rishi.​hunt_pheromones

Incredible Smell Discoverer
Achievement: TitlesBoth13.0.0

Jedi Battlemaster

You earned this title after defeating Revan on Yavin 4.

Category: Achievement: Titles

XP Level: 60

FQN: cdx.​titles.​class.​knight.​jedi_battlemaster

Jedi Battlemaster
Achievement: TitlesRepublic603.0.0

Lord of the Oceans

You earned this title by tracking down Steel Eye's lost legacy.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​rishi.​hunt_legacy_treasure

Lord of the Oceans
Achievement: TitlesBoth13.0.0

Master of Hidden Knowledge

You earned this title after defeating Revan on Yavin 4.

Category: Achievement: Titles

XP Level: 60

FQN: cdx.​titles.​class.​consular.​master_of_hidden_knowledge

Master of Hidden Knowledge
Achievement: TitlesRepublic603.0.0

Shadow Collector

You received this title from a Shadow Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​shadow_collector

Shadow Collector
Achievement: TitlesBoth13.0.0

Shadow's Acolyte

You received this title from an Acolyte's Shadow Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​shadows_acolyte

Shadow's Acolyte
Achievement: TitlesBoth13.0.0

Shadow's Apprentice

You received this title from a Apprentice's Shadow Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​shadows_apprentice

Shadow's Apprentice
Achievement: TitlesBoth13.0.0

Shadow's Master

You received this title from a Master's Shadow Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​shadows_master

Shadow's Master
Achievement: TitlesBoth13.0.0

Shadow's Pilgrim

You received this title from a Pilgrim's Shadow Pack

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​mtx.​shadows_pilgrim

Shadow's Pilgrim
Achievement: TitlesBoth13.0.0

Sith Intelligence Commander

You earned this title after defeating Revan on Yavin 4.

Category: Achievement: Titles

XP Level: 60

FQN: cdx.​titles.​class.​agent.​sith_intelligence_commander

Sith Intelligence Commander
Achievement: TitlesImperial603.0.0

The Empire's Wrath

You earned this title after defeating Revan on Yavin 4.

Category: Achievement: Titles

XP Level: 60

FQN: cdx.​titles.​class.​warrior.​empires_wrath

The Empire's Wrath
Achievement: TitlesImperial603.0.0

The Revanchist

You earned this title by defeating Revan the Returned on veteran mode.

Category: Achievement: Titles

XP Level: 1

FQN: cdx.​titles.​flashpoints.​revanchist

The Revanchist
Achievement: TitlesBoth13.0.0