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  3. corellia
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  5. humanoid
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  7. rebel_commander
Portrait

Rebellen-Kommandant

Stufe 47-48 | Elite | Panzerabwehr-Wachposten


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schusshagel

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Schusshagel
20 Sek.Kanalisiert für 6 Sek.30 m150100%

Panzerfeld

FQN: abl.​npc.​ability.​buff.​armor_field

Panzerfeld
3 Min. 0 Sek.Sofortany120100%

Kolbenstoß

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Kolbenstoß
30 Sek.Sofort4 m110100%

Gravitationsgeschoss

FQN: abl.​npc.​ability.​cannon.​grav_round

Gravitationsgeschoss
6 Sek.Wirkt in 2.5 Sek.30 m80100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a01
  • Material: head_human_bmf_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmf_non_a17_main
  • Material: hair_human_non_a17_m_v01
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmf_asian_sm_cyber04_stache
  • + facehair_human_bmf_asian_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
[no archetype]
  • + facehair_human_bmf_asian_sm_cyber03_bottom
  • Material: facehair_human_non_sm_cyber03_u
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h16_p
       skincolor_human_non_h17_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h04_p
             haircolor_human_non_h01_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c21_m
                  comp_human_non_c25_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_jacket_bmf_archetype
                      • + chest_jacket_bmf_med_sm_a02_back
                      • + chest_jacket_bmf_med_sm_a02_neck
                      • + chest_jacket_bmf_med_sm_a02_collar
                      • Material: chest_jacket_med_sm_a02c01_m
                      handhand_gauntlet_bmf_archetype
                      • + hand_gauntlet_bmf_med_sm_a02_back
                      • Material: hand_gauntlet_med_sm_a02c01_u
                      waistwaist_belt_bmf_archetype
                      • + waist_belt_bmf_med_sm_a02_front
                      • + waist_belt_bmf_med_sm_a02_back
                      • + waist_belt_bmf_med_sm_a02_sling
                      • Material: waist_belt_med_sm_a02c01_u
                      legleg_pant_bmf_archetype
                      • Material: leg_pant_med_sm_a02c01_m_v02
                      bootboot_tall_bmf_archetype
                      • + boot_tall_bmf_med_sm_a02_cuff
                      • Material: boot_tall_med_sm_a02c01_u