1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. rebel_overseer
Portrait

Rebellenaufseher

Stufe 47-48 | Elite | Tech-Süchtiger


Eigenschaften

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lasermarkierung

FQN: abl.​npc.​ability.​tech.​laze_target

Lasermarkierung
20 Sek.Sofort30 m220100%

Verhörsonde

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Verhörsonde
20 Sek.Sofort30 m200100%

Plasmasonde

Setzt eine Plasmadrohne ein, die 15 Sekunden lang allen Gegnern in der Nähe mittleren Schaden-über-Zeit zufügt.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasmasonde
12 Sek.Sofort30 m150100%

Wärmesuchraketen

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Wärmesuchraketen
15 Sek.Sofort30 m125100%

Elektropfeil

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Elektropfeil
2 Min. 0 Sek.Wirkt in 4 Sek.30 m100100%

Railschuss

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Railschuss
15 Sek.Sofort30 m90100%

Hitzestrahl

FQN: abl.​npc.​ability.​rifle.​heat_beam

Hitzestrahl
15 Sek.Kanalisiert für 6 Sek.30 m80100%

Elektrischer Schlag

FQN: abl.​npc.​ability.​tech.​electric_jolt

Elektrischer Schlag
12 Sek.Sofort15 m70100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a02
  • Material: head_zabrakrep_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bms_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a08
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a04_base
  • + hair_zabrakrep_bms_non_a04_side
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_zabrak_african_h01_p
     skincolor_human_non_h11_p
       skincolor_human_non_h02_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_zabrak_non_h05_s
              complexioncomp_zabrak_non_c22_m
                facepaint
                (one of 2)
                tattoo_zabrak_non_good02_u
                  tattoo_zabrak_non_good04_u
                    Body details
                    SlotDetails
                    chestchest_jacket_bms_archetype
                    • + chest_jacket_bms_med_sm_a02_back
                    • + chest_jacket_bms_med_sm_a02_neck
                    • + chest_jacket_bms_med_sm_a02_collar
                    • Material: chest_jacket_med_sm_a02c01_m
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_med_sm_a02_back
                    • Material: hand_gauntlet_med_sm_a02c01_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_med_sm_a02_front
                    • + waist_belt_bms_med_sm_a02_back
                    • + waist_belt_bms_med_sm_a02_sling
                    • Material: waist_belt_med_sm_a02c01_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_med_sm_a02c01_m_v02
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_med_sm_a02_cuff
                    • Material: boot_tall_med_sm_a02c01_u