1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_specforce_gunner
Portrait

Republikanischer Sondereinheiten-Schütze

Stufe 47-48 | Stark | Schütze


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Kolbenstoß

Schlägt das Ziel mit dem Gewehrkolben und verursacht mittleren Kinetikschaden .

FQN: abl.​npc.​ability.​rifle.​stockstrike

Kolbenstoß
9 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Vollautomatik

FQN: abl.​npc.​ability.​rifle.​full_auto_previz_gate

Vollautomatik
10.5 Sek.Wirkt in 2 Sek.30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Vollautomatik

Feuert einen kontinuierlichen Strom von Bolzen ab, die im Laufe von 4 Sekunden schweren Bereichsschaden verursachen. Erfordert abl.npc.rifle.reload Erfordert Gewehr oder Kanone. Erfordert Munitionsvorrat und die Fähigkeit "Nachladen".

FQN: abl.​npc.​ability.​rifle.​full_auto_previz

Vollautomatik
9 Sek.Wirkt in 2 Sek. + Kanalisiert für 4 Sek.30 m0999%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a03
  • Material: head_zabrakrep_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_zabrakrep_bms_non_a09
  • + hair_zabrakrep_bms_non_a09_side
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a03_base
  • + hair_zabrakrep_bms_non_a03_front
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 2)
 skincolor_human_non_h30_p
     skincolor_zabrak_non_h01_p
      haircolor
      (one of 2)
       haircolor_human_non_h02_p
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_zabrak_non_h03_s
            complexioncomp_zabrak_non_c21_m
              facepaint
              (one of 2)
              tattoo_zabrak_non_good03_u
                tattoo_zabrak_non_good04_u
                  Body details
                  SlotDetails
                  chestchest_trencharmor_bms_archetype
                  • + chest_trencharmor_bms_heavy_tr_a06_shld
                  • + chest_trencharmor_bms_heavy_tr_a06_loin
                  • + chest_trencharmor_bms_heavy_tr_a06_back
                  • Material: chest_trencharmor_heavy_ge_a06reptrooper01_u
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_heavy_ge_a06reptrooper01_u_v01
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_heavy_tr_a06_forearm
                  • Material: hand_gauntlet_heavy_ge_a06reptrooper01_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_heavy_tr_a06_back
                  • + waist_belt_bms_heavy_tr_a06_front
                  • Material: waist_belt_heavy_ge_a06reptrooper01_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_heavy_ge_a06reptrooper01_u_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_heavy_tr_a06_shin
                  • Material: boot_tall_heavy_ge_a06reptrooper01_u