1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_siege_trooper
Portrait

Republikanischer Belagerungssoldat

Stufe 48-50 | Elite | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4282593587422861087

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 3)
 skincolor_mirialan_non_h04_p
     skincolor_mirialan_non_h05_p
       skincolor_mirialan_non_h08_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h14_p
            eyecolor
             eyecolor_mirialan_non_h07_s
              complexioncomp_human_non_c21_m
                facepaint
                (one of 3)
                tattoo_mirialan_non_c01_u
                  tattoo_mirialan_non_c03_u
                    tattoo_mirialan_non_c05_u
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_heavy_tr_a02_back
                      • + chest_tight_bms_heavy_tr_a02_plate
                      • + chest_tight_bms_heavy_tr_a02_shld
                      • Material: chest_tight_heavy_ge_a03reptrooper02_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_heavy_tr_a02_bracer
                      • Material: hand_glove_heavy_ge_a03reptrooper02_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_heavy_tr_a02_back
                      • + waist_belt_bms_heavy_tr_a02_front
                      • Material: waist_belt_heavy_ge_a03reptrooper02_u
                      legleg_armor02_bms_archetype
                      • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_heavy_tr_a02_shin
                      • Material: boot_tall_heavy_ge_a03reptrooper02_u
                      All NPCs with this appearance (2)