1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. rebel_armsman
Portrait

Rebellen-Waffenträger

Stufe 47-48 | Elite | Schlitzer


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bösartiger Hieb

Ein bösartiger Waffenschlag, der bei einem einzelnen Ziel hohen Schaden verursacht.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Bösartiger Hieb
6 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_mustache
  • + facehair_human_bms_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h33_p
     skincolor_human_non_h35_p
       skincolor_human_non_h36_p
        haircolor
        (one of 3)
         haircolor_human_non_h14_p
           haircolor_human_non_h10_p
             haircolor_human_non_h05_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c23_m
                  comp_human_non_c20_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_jacket_bms_archetype
                      • + chest_jacket_bms_med_sm_a02_back
                      • + chest_jacket_bms_med_sm_a02_neck
                      • + chest_jacket_bms_med_sm_a02_collar
                      • Material: chest_jacket_med_sm_a02c02_m
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_med_sm_a02_back
                      • Material: hand_gauntlet_med_sm_a02c02_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_sm_a02_front
                      • + waist_belt_bms_med_sm_a02_back
                      • + waist_belt_bms_med_sm_a02_sling
                      • Material: waist_belt_med_sm_a02c02_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_sm_a02c02_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_sm_a02_cuff
                      • Material: boot_tall_med_sm_a02c02_u