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Portrait

Jedi Marshall

Level 48-49 | Elite | Kineticist


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Kick

Hits the target with a Force-enhanced kick, dealing moderate damage, sending them flying away from the caster, and knocking them down for 2 seconds. Activates when caster is at 90% health, so the combat doesn't start with it.

FQN: abl.​npc.​ability.​force.​force_kick_knockback

Force Kick
30sinstant4 m100100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m60100%

Project

Throws debris at the target, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​project

Project
12sinstant15 m50100%

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​npc.​ability.​force.​telekinetic_throw

Telekinetic Throw
6s3s channel30 m10100%

Disturbance

Fires a blast of telekinetic energy at the target, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​force.​disturbance

Disturbance
3s2s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmf_african_a01
  • Material: head_twilek_bmf_african_a01_v02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h01_p
     skincolor_twilek_non_h08_p
       skincolor_twilek_non_h04_p
        eyecolor
         eyecolor_twilek_non_h06_s
          complexioncomp_twilek_non_c08_m
            facepaint
            (one of 2)
            tattoo_twilek_non_c01_u
              tattoo_twilek_non_c03_u
                ageage_twilek_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_robe01_bmf_archetype
                  • + chest_robe01_bmf_light_jw_a03_arm
                  • + chest_robe01_bmf_light_jw_a03_shld
                  • Material: chest_robe01_light_jw_a03c01_m
                  handhand_glove_bmf_archetype
                  • + hand_glove_bmf_light_jw_a03_wrist
                  • Material: hand_glove_light_jw_a03c01_u
                  waistwaist_belt_bmf_archetype
                  • + waist_belt_bmf_light_jw_a03_front
                  • Material: waist_belt_light_jw_a03c01_u
                  legleg_skirt_bmf_archetype
                  • Material: leg_skirt_light_jw_a03c01_u_v01
                  bootboot_tall_bmf_archetype
                  • + boot_tall_bmf_light_jw_a03_cuff
                  • Material: boot_tall_light_jw_a03c01_u