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Portrait

Green Jedi Savant

Level 49-50 | Strong | Seer


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Salvation

Heals all allies within 8m of the target for 10s. Overbalanced since it is a GTAOE.

FQN: abl.​npc.​ability.​force.​salvation

Salvation
9s2s cast30 m100100%

Benevolence

Heals a friendly target for a moderate amount of health. Short cooldown.

FQN: abl.​npc.​ability.​force.​benevolence_small

Benevolence
9s3.5s cast15 m70100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m50100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​npc.​ability.​force.​force_push_random

Force Push
30sinstant15 m20100%

Disturbance

Fires a blast of telekinetic energy at the target, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​force.​disturbance

Disturbance
3s2s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_miralukan_bmf_african_a01
  • Material: head_miralukan_bmf_african_a01c01
  • Eye material: eye_miralukan_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmf_non_a12
  • + hair_human_bmf_non_a12_back
  • Material: hair_human_non_a12_v01_m
hair_human_bmf_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair
(one of 2)
facehair_miralukan_bmf_non_a03
  • Material: facehair_miralukan_non_a03_v01_u
facehair_miralukan_bmf_non_a08_maskfull
  • Material: facehair_miralukan_non_a08_v01_u
skincolor
(one of 2)
 skincolor_human_non_h16_p
     skincolor_human_non_h24_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h11_p
          complexioncomp_human_non_c20_m
            Body details
            SlotDetails
            chestchest_robe01_bmf_archetype
            • + chest_robe01_bmf_light_jw_a06_loin
            • Material: chest_robe01_light_jw_a06c02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_light_jw_a06c02_u_v02
            handhand_gauntlet_bmf_archetype
            • Material: hand_gauntlet_light_jw_a06c02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_light_jw_a06_front
            • Material: waist_belt_light_jw_a06c02_u
            legleg_skirt_bmf_archetype
            • Material: leg_skirt_light_jw_a06c02_u_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_light_jw_a06_cuff
            • Material: boot_tall_light_jw_a06c02_u