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Portrait

Republic Commando Armsmaster

Level 47-48 | Elite | Master Duelist


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m1000100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_zabrakrep_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bms_non_a06
  • Material: hair_zabrak_non_a06_v01_u
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a01_base
  • + hair_zabrakrep_bms_non_a01_side
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h03_p
     skincolor_human_non_h11_p
       skincolor_zabrak_african_h01_p
        haircolor
        (one of 2)
         haircolor_human_non_h04_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_zabrak_non_h05_s
              complexioncomp_zabrak_non_eyebrow01_m
                facepaint
                (one of 2)
                tattoo_zabrak_non_good02_u
                  tattoo_zabrak_non_good04_u
                    Body details
                    SlotDetails
                    chestchest_baggy_bms_archetype
                    • + chest_baggy_bms_med_ge_a02_collar
                    • + chest_baggy_bms_med_ge_a02_strap
                    • + chest_baggy_bms_med_ge_a02_shld
                    • Material: chest_baggy_med_ge_a02repofficer01_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_med_ge_a02repofficer01_u_v02
                    handhand_glove_bms_archetype
                    • + hand_glove_bms_med_ge_a02_cuff
                    • Material: hand_glove_med_ge_a02repofficer01_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_med_ge_a02_back
                    • + waist_belt_bms_med_ge_a02_front
                    • Material: waist_belt_med_ge_a02repofficer01_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_med_ge_a02repofficer01_m_v02
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_med_ge_a02_cuff
                    • Material: boot_tall_med_ge_a02repofficer01_u
                    All NPCs with this appearance (2)