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  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. rebel_heavy_gunner
Portrait

Rebel Heavy Gunner

Level 47-48 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_npc01
  • Material: head_human_bmf_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmf_non_a12
  • Material: hair_human_non_a12_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h14_p
     skincolor_human_non_h17_p
       skincolor_human_non_h18_p
        haircolor
        (one of 3)
         haircolor_human_non_h01_p
           haircolor_human_non_h06_p
             haircolor_human_non_h03_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 2)
                comp_human_non_c25_m
                  comp_human_non_c06_m
                    facepaint
                    (one of 2)
                    tattoo_human_non_bh04_u
                      facepaint_non_non_none_u
                        Body details
                        SlotDetails
                        chestchest_jacket_bmf_archetype
                        • + chest_jacket_bmf_med_sm_a02_collar
                        • + chest_jacket_bmf_med_sm_a02_back
                        • Material: chest_jacket_med_sm_a02c02_m
                        handhand_gauntlet_bmf_archetype
                        • Material: hand_gauntlet_med_sm_a02c02_u
                        waistwaist_belt_bmf_archetype
                        • + waist_belt_bmf_med_sm_a02_back
                        • + waist_belt_bmf_med_sm_a02_front
                        • Material: waist_belt_med_sm_a02c02_u
                        legleg_pant_bmf_archetype
                        • Material: leg_pant_med_sm_a02c02_m_v01
                        bootboot_tall_bmf_archetype
                        • + boot_tall_bmf_med_sm_a02_cuff
                        • Material: boot_tall_med_sm_a02c02_u