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  7. republic_specforce_commando
Portrait

Republic Specforce Commando

Level 49-50 | Elite | Tech Junkie


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m220100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m200100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m150100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m125100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m100100%

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m90100%

Heat Beam

FQN: abl.​npc.​ability.​rifle.​heat_beam

Heat Beam
15s6s channel30 m80100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
head[empty]
face
(one of 2)
face_trhelmet07_bms_archetype
  • + face_trhelmet07_bms_heavy_tr_a02_flap
  • Material: face_gehelmet24_heavy_ge_a04reptrooper02_u
face_trhelmet07_bms_archetype
  • Material: face_gehelmet24_heavy_ge_a04reptrooper02_u
skincolor
 skincolor_human_non_h25_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c20_m
        Body details
        SlotDetails
        chestchest_armor01_bms_archetype
        • + chest_armor01_bms_heavy_tr_a03_bandoleer
        • + chest_armor01_bms_heavy_tr_a03_shld
        • + chest_armor01_bms_heavy_tr_a03_back
        • Material: chest_armor01_heavy_ge_a04reptrooper02_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a04reptrooper02_u_v02
        handhand_gauntlet_bms_archetype
        • + hand_gauntlet_bms_heavy_tr_a03_back
        • Material: hand_gauntlet_heavy_ge_a04reptrooper02_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_tr_a03_front
        • + waist_belt_bms_heavy_tr_a03_back
        • Material: waist_belt_heavy_ge_a04reptrooper02_u
        legleg_armor02_bms_archetype
        • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_tr_a03_shin
        • Material: boot_tall_heavy_ge_a04reptrooper02_u
        All NPCs with this appearance (7)