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Portrait

Rebel Labor Recruit

Level 47-48 | Standard | Scoundrel


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m990100%

Gas Grenade

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gas Grenade
20s3s cast30 m980100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m970100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_npc01
  • Material: head_human_african_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfn_non_a05
  • Material: hair_human_non_a05_v01_f
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_ponytail
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a07
  • + hair_human_bfn_non_a07_bangs
  • Material: hair_human_non_a07_v01_f
skincolor
(one of 2)
 skincolor_human_non_h07_p
     skincolor_human_non_h09_p
      haircolor
      (one of 3)
       haircolor_human_non_h06_p
         haircolor_human_non_h11_p
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c07_f
                comp_human_non_c05_f
                  facepaintmakeup_human_non_c01_f
                    Body details
                    SlotDetails
                    chestchest_jacket_bfn_archetype
                    • + chest_jacket_bfn_med_sm_a02_back
                    • + chest_jacket_bfn_med_sm_a02_neck
                    • + chest_jacket_bfn_med_sm_a02_collar
                    • Material: chest_jacket_med_sm_a02c02_f
                    handhand_gauntlet_bfn_archetype
                    • + hand_gauntlet_bfn_med_sm_a02_back
                    • Material: hand_gauntlet_med_sm_a02c02_u
                    waistwaist_belt_bfn_archetype
                    • + waist_belt_bfn_med_sm_a02_front
                    • + waist_belt_bfn_med_sm_a02_back
                    • + waist_belt_bfn_med_sm_a02_sling
                    • Material: waist_belt_med_sm_a02c02_u
                    legleg_pant_bfn_archetype
                    • Material: leg_pant_med_sm_a02c02_f_v02
                    bootboot_tall_bfn_archetype
                    • + boot_tall_bfn_med_sm_a02_cuff
                    • Material: boot_tall_med_sm_a02c02_u